Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
I want it to fit into Michael's hand. I have Pro Pack but I'm not sure how to use that to make the CR2. I'd love to see a working CR2! If you do that, can you also explain somewhat how you did it? I can be reached at SteveK42 on AIM, sion42x@hotmail.com on MSN, or karam@traderonline.com for email...or, of course, just reply here. :)
Ok, It's like to do a conforming cloth... But in this case the figure work only for the specific character (for example Michael 2). Not so simple to explain (my english is very bad) if you haven't made a conforming cloth for poser figure (for example the use of the ghost bones for conforming an item).
Instead of a .cr2, make it a parented prop. Load the object and place it in the figures hand. Then go to the menu and select. Object:Change Parent. On the list that comes up, select which hand you've used with the prop. Now save the prop to the props library. It will ask if you want to save it as a Smart Prop. Select yes. Now everytime you load the prop, it'll go straight to the hand. Most of the time, there is no reason to make a .cr2 file out of something like a staff. A staff is a rigid structure. Only bendable or posable things need to be .cr2 files (like clothing).
Attached Link: http://www.morphography.uk.vu/public/Staff.zip
Try this... just a quick try at a morphing prop so you can see what can be done. I haven't smart propped it, but it should be in about the right place. I used UVmapper to convert your groups into material zones, then with Compose I split the mesh by material, scaled and translated the sphere, and recombined it. A bit of jiggling about in Poser, there it was. No modelling program was involved. :DThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://las.eqpixelarmy.com/staff.zip
I'm trying to make a staff...I made it in blender and exported the OBJ with groups (sphere, spires, staff, shaft). I think brought it into Poser and made it into a prop so I could get a .rsr and pp2 file. However, as a prop, I couldn't define body parts,so it ended up not being what I wanted. So I used the information in the pp2 to make a cr2 based on some others I had seen. I put the files in their proper folders, opened Poser, and there it was. I tried loading it into Poser, and it came up in parts. As in, the staff part was in the middle, the sphere was way overhead, the shaft was bay below, and the spires were somewhere out in space. For some reason, it wouldn't come together! I know it's something in my CR2 file, because if I import the OBJ, it looks great...it's just one piece though. The obj and cr2 are at: http://las.eqpixelarmy.com/staff.zip Could someone please download this and see what I might have wrong? I have a strong suspicion that my problem is the origin and endpoint parameters for each actor, but I don't know how to calculate this! Help!