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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Attention all clothiers-a humble question


Wynter ( ) posted Tue, 25 July 2000 at 3:20 PM ยท edited Fri, 10 January 2025 at 4:13 AM

file_130670.jpg

I'm making a piece of clothing. When I go to the materials window, all I have is "preview", nothing else. No actual object listed. I've noticed that sometimes there is more than one object listed, say you have pants and a belt, both will be listed so if you want to assign different textures to each item, you can. How does one do this? I still can apply a texture to my dress, so its not a question of not working at all. Thanks in advance.


DarkSaint ( ) posted Tue, 25 July 2000 at 3:26 PM

As far as i know, these clothes, you speak of, where made out of a copele of .obj, each whith the name dreas, belt, ets. Then these .obj where conected in poser, using perent obj. Thes is not only for clothes, but for the poser figures them selfs as well.


PhilC ( ) posted Tue, 25 July 2000 at 3:35 PM

I can do no better than direct you to Roy Rigg's very informative tutorial on the subject. I found it of great benifit. http://www.renderosity.com/tutlink.ez?tutorialid=59 PhilC


Maz ( ) posted Tue, 25 July 2000 at 5:25 PM

The f statements for each part of the clothing need to be preceded by 'usemtl silk' or 'usemtl cotton' or whatever. Then when you try to colour each part you will be presented with 'silk', 'cotton' etc. I'm not so hot on rendering per se, but I recknon the same principle applies to that too.


Thorne ( ) posted Wed, 26 July 2000 at 12:34 AM

You are talking about separate material regions. Steve Cox's UVMapper will let you select various object groups within a model and assign different material regions to them with whatever name you want. The obj must have the parts to be separately colored as named meshes or groups within. UVMapper also supports select individual polys and assigning material regions to those as well. Indispensable tool for any model maker! Find it in Free Stuff. =};-}>


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