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Subject: WIP Questions with booleans


JC_01 ( ) posted Mon, 15 September 2003 at 1:19 AM · edited Thu, 30 January 2025 at 5:32 PM

file_76238.jpg

Pleassssseeeeeee tell me with this pic, I dotn' have to ungroup EVERYTHING and regroup a section at a time, to get the windows as they should be? (This looks like a chaotic mess in wire form...lol) Ok, started working on this house. Made the house first, then roof, then windoes, and am now working on the porch, so yes, I know it's floating...lol I'm looking for a better siding material. My question is, the house itself is boolean, being hollow inside (or do I even need to do that?) and the windows are booleans, but when I group the two together, it doesn't "connect" them... Do I need to regroup the whole house?


madmax_br5 ( ) posted Mon, 15 September 2003 at 1:47 AM

short answer: yes long anwer: probably


Innovator ( ) posted Mon, 15 September 2003 at 3:10 AM

lol max...but he is right. You have to ungroup the areas in which you need to boolean. And why do you need the inside hollow? There should be no need to boolean the entire house (not that I can think of anyways)


Ang25 ( ) posted Mon, 15 September 2003 at 6:06 AM

Wow nice looking house!


Aldaron ( ) posted Mon, 15 September 2003 at 6:56 AM

Make sure that not only are the walls positive but the whole group is positive and the window cutouts are negative before grouping the window cutouts with the house (that is if you are doing the windows last).


JC_01 ( ) posted Mon, 15 September 2003 at 7:23 AM

file_76239.jpg

ok, here's a wireframe, (after I added the porch rails last night) I know lots of you have worked with ALOT more complex images, with many many more objects, I'm onlu at 404 objects and a tiny 38,217 polygons. I'm gonna go get rid of the inside negative cubes if I don't need them...(i just used cubes, not actual walls for the house) Thanks!! hmmm back to the grindstone (can't wait to have this finished, hope it looks alot like what it's intended to hahaha) Jen


catlin_mc ( ) posted Mon, 15 September 2003 at 7:47 AM

One thing that might work is if you duplicate a cube that is in your booleaned group then resize and position where the window should be. If the duplicated cube is a member of the booleaned group it should do the boolean operation when turned to negative. I haven't actually tried this myself but it sounds logical so give it a try it may solve hours of reworking it. 8) Catlin


catlin_mc ( ) posted Mon, 15 September 2003 at 7:53 AM

Ok I just tried it and it doesn't work, it sounded like a good idea though and I don't understand why it shouldn't work. Although if you take one of the negative cubes resize and position that does work. I knew there was a way to do it. 8) Catlin


tjohn ( ) posted Mon, 15 September 2003 at 4:57 PM

Catlin: I think the problem is that a duplicated member of a group does not duplicate the relationship with the group, just the object.

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


shadowdragonlord ( ) posted Mon, 15 September 2003 at 7:36 PM

Nice house, JC! Looks cool, I can't wait to see thie finished result. Doign architecture inside of Bryce will teach you A LOT about streamlining and families and naming and grouping... Good luck!


catlin_mc ( ) posted Mon, 15 September 2003 at 8:15 PM

Your right tjohn, you cant change the atribute in a group but JC says that it's already booleaned and if they take a negative cube it will do the boolean operation. Catlin


JC_01 ( ) posted Mon, 15 September 2003 at 8:24 PM

file_76240.jpg

Thanks guys! for all the help so far...I've got one more render managed out before I fudged up the sky...(anyone know how to go back to default bryce sky? lol) I always model with the default, then about half way through switch to another sky, and in this image my default tweaked sky seemed to go better, umfortunately, I didn't get a good copy of it before I changed it beyond the undo button's abilities LOL Here's WIP 2, and am temted to add my inspiration piece pic with it, but have to check on copyright things first... The house in itself is in no danger of copyright laws as it is similar to 100 other Victorian style houses in our neighborhood, although it's direct inspiration comes from my FAVORITE 2d artist, Thomas Kinkade. *winks* FINALLY after 5 hours, got the grouping right for the windows, I eventually moved the roof booleans out of the way so they stopped interfering, and then grouped and moved the roofs back when the windows were done....MUCH easier...LOL Now I'm working on getting the sky settings back, as well as adding some candles to the windows, as well as a complete english flower garden (learning how to do flowers will be the hard part...lol) JenC


catlin_mc ( ) posted Mon, 15 September 2003 at 8:34 PM

It's looking great Jen, and I look forward to seeing the next installment with garden. 8)


JC_01 ( ) posted Mon, 15 September 2003 at 8:50 PM

Thanks Catlin, Oh, and I figured out why my lighting looked so bad, it wasn't the sky ambiance, it was in the little tiny candles in each window. The strength is only 10, but I bumped up th eshadow anbiance to about 7 and voila, glowing white house...LOL Took it back down to 0 and I have color again!


danamo ( ) posted Tue, 16 September 2003 at 4:12 AM

This is a cool model Jen. I love Victorian architecture too.


shadowdragonlord ( ) posted Tue, 16 September 2003 at 2:08 PM

Aye, JC... Just a tip, but in the future, instead of "moving the roof" out of the way, just select the group, click the little "A" for attributes, check "Locked", "Hidden", and "Show as Box". THen it won't get in the way anymore, but still be in the exact place you needed it!


JC_01 ( ) posted Tue, 16 September 2003 at 2:36 PM

file_76241.jpg

ooooo thanks, will try that next time i do a house.....grins.... (btw, my house is next on the list to do...*winks* no copyright worries there...lol) (attached a pic of it for you danamo, but as you can see, it's going to be ALOT of work for all that trim...)(just glad can make hubby paint it in real, i'll model, he can paint *winks* )


catlin_mc ( ) posted Tue, 16 September 2003 at 7:33 PM

I see you are a woman after my own heart Jen, let us girls do the modelling and get the men folk to do the work..........that's fine by me. lol 8) Catlin


shadowdragonlord ( ) posted Tue, 16 September 2003 at 10:45 PM

(laughs!) Oh my, what a silly group we are!


sriesch ( ) posted Fri, 19 September 2003 at 10:39 AM

I'm sure there's a much easier way than this, but if there doesn't turn out to be, maybe you could open a copy of bryce with the default sky and export it to a preset sky file, then exit and load your bryce scene and then import that preset sky file? Haven't tried it myself. Not sure what things are included with that export. Supposedly to reset sky & fog pallette settings you can just click on the memory dot in the upper lefthand corner. However that doesn't appear to reset things like the sun position for instance, so I don't know if that would work for you depending on what you might have changed.


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