Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
This would probably be simplest, yes. I was thinking of P5's dynamic cloth, which is why I mentioned conforming. I believe some of PhilC's outfits have a slightly different approach, wherein the clothing's character file automatically loads the human figure's head and hand geometry so that it's all effectively one figure.
Which of PhilC's models do that? I have been trying to do that. I have found that:- - If I use an objFileGeom line like in a prop, that loads all the file pointed to, not merely the required group. - If I try to use alternate geometry (like in the genitalia and in the breathing masks of some of my frogman's breathing sets) in all the actors that need to laod parts of the human figure, all those alternate-geometries in the same model get in each other's way and read the wrong geometry.
Attached Link: http://www.philc.net/catalog_historical.htm
Anthony, Phil's Elizabethans do that. The Page Boy is/was a free download, but I have the entire suite. You can swap heads, too (although I haven't put the dog's head on the Yeoman's body or anything like that). IIRC, the product pages talk about how the swapping works... and you can always ask him questions. CarollyThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.