Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)
well Ive whirled and whirled and to no avail. There are 5 components to each eye. I glass textured them all one at a time, and hit undo after each time when the eye remained white, then tried the next component. Unfortunately Bryce numbers them right_eye_1, right_eye_2, etc, there is no lid cover called out. All in all, the eyes remained white...should I use another format besides .obj? I clicked the boxes for naming exact body parts, but it still numbers them in bryce.
Hi, I'm not familiar with bryce but this problem is similar in other apps, My advice woould be to go through each component and try applying the "DonBlueEyeHi.jpg" to all then experiment by making the top item transparent if that does not work then go on to the next. Also i'm not sure if you are using the grouper program that is in freestuff I think this program makes the obj ready to import to bryce and renames the materials accordingly so they are easier to find, I might be wrong so don't take my word for it. Btw i just checked and there are two of these that need to be transparent, the eyeball and the lenscovering. sorry if i'm not much of help.
Attached Link: http://www.castironflamingo.com/tutorial/grouper/index.html
Here you go the link for grouper. might want to read all the info on the page :)This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Ive had enough of P5. Every time i export a figure the eyes are missing, pure white, no iris or pupils. Whats up with that? exporting as .obj, as I always have in P4. Tonight I did a Penny export in a poser pose, her hands had only half the texture on them and her neck was white.