Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 2:40 am)
WOW! As always, your work is superb! I think your image shows a side of P5 Judy that only few could acheive. While I have never thought Judy was attractive, the figure in your image is very attractive. Others here will probably have input, but I believe you could use the free utility 'Objaction Mover' to create an encrypted .pcf difference file that would require owning the original P5 Judy mesh to decode. That might get you past any copyright restrictions. Also, that is not the original Judy Texture, what texture are you using? Thanks for all your hard work! Your generosity to the community is boundless.
-That- is Judy? Very nice work, Yamato-san! Like you, I both like and dislike aspects of Judy. She definitely has an 'unfinished' feel about her. As for releasing the new figure, I believe that Maz's ObjAction Mover would do the trick. It encodes the new file into a .pcf file format, which is unuseable in any other program. To decode it, you would need the 'seed' file, in this case the original Judy.obj. This acts like a key in a PGP session; no other .obj would work as the seed. Mover then decodes the file into the new .obj. I would have to check to see how the cr2 modifications could be distributed, but there are ways to do that, as well. And I'm sure someone with a lot more experience at this will be along shortly to tell you. ;)
Great work... looking forward to it... lately i've been playing quite a bit with judy... she's lighter than V3... she renders twice as fast.. (less polygons i guess)... and the face room... is very powerfull... I think she did get aq bum rap... to bad.. with a little work.. she could have been a great charector...
Wonderful job! I think this is just what Judy needs... a little makeover by a real pro. As far as polygon count goes, if you render Judy in P5 (and because of micro-polygon displacement smoothing) you get rendered results that are on par with a model with over 250,000 polys. I think Judy has a lot of potential and with better JPs and some new morphs she would be great! Thanks Yamato!
I love the body is grrrrrreat (oops sorrry ;) LOL) i like the work, its so realistic, one of my obessions is to achieve realism in 3d, and with that body im sure i will, maybe you can also add a tutorial how to ad v3 head. Great work, yamamto i have always admired the way you attach ten ten to every model's body. have a nice day
Yamato, The women in the Art Nouveau illustrations of Mucha and the early fantasy art of Frazetta were "sensually chubby" (as Berserga so aptly puts it) and more realistic and approachable than the supermodel-with-tiny-head figures that we Poser users commonly deal with. I like Judy's body. Even though at 5'10" my internal ideal is taller than average, I can appeciate the shorter rounder figures. You are doing a wonderful job here! Carolly
I'm using only Judy. The standard face looks like an alien, yes, but it's a matter of minutes to change that in the face room. That being done once and saved to the library, I think she looks a lot better than a stock V2, which looks more like showroom dummy to me - too perfect, not real. I don't feel the need to spend money on dozens of V1/V2/V3 characters when I have lots of faces in the face room for free, and I can use V2 textures.
New Judy body was made of original Judy mesh. Can I distribute it ? If yes, How to ? I want your opinions. I'm afraid you won't be allowed to distribute the obj file as a whole. But, since obj and cr2 files are both plain text files, it should be possible to apply the "diff" tool that will create a file containing the differences between your modified and the original files. The "patch" tool then can apply your changes to someone else's original files. Diff and patch are usually being used amongst programmers to exchange and distribute modifications to some source code, but they work with any plain text file.
Actually even after extensive morphing my Judys at the very least look mannish, (which certainlly works for some characters.) and more often than not just bizarre. While Vicky base is odd looking she is pretty easy to get good results with no matter what kind of character ya wanna make... young, old, fat, slim, Zeta reticulan grey etc... I like Judy, but she isn't the easiest gal to work with. :)
Ok that ahd to be the single most shocking make-over in make-over history
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Yamato, Use the Objaction mover or RTE Encoder to encrypt the obj. This will make it so that the user must have Judy original obj to uncode the obj. DAZ and Curious Labs both approve these methods for distributing changes. Very very nice work. How much have you changed the polygons? Can we see a wireframe of your version? Lyrra
Very impressive. I've been starting to use Judy more and more once I was able to find a face morph I could live with. I wasn't very successful with the face room. I definitely agree that she could use a few additional polys and perhaps the JCM's that V3 uses so well. I would be very pleased to have access to the work you've done. Thanks very much for your generosity!
That is one good looking Judy! Can she still wear Judy's clothes? Or will we have to stick to Dynamic clothing for her?
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
"...face looks like an alien, yes, but it's a matter of minutes to change that in the face room..."
Then I must have spent too long time since I only got new aliens as a result... lol
Judy and i do not get along very well.
Yamato: this is increadible work! and I need her in my project as of yesterday! ;o) When is she ready you think?
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