Tue, Nov 26, 5:34 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: My try to a realistic render


pidjy ( ) posted Fri, 10 October 2003 at 4:43 AM · edited Tue, 26 November 2024 at 5:34 PM

file_79463.jpg

No more sci-fi and dark image this time.. I just felt like making something that look realistic. I took some mayang's metal texture, reworked them in photoshop. The idea of the floating can is directly inspired from Animatrix. I've tried to put some details on the ground.. but while walking out, I was amazed by the amount of details existing on a street ground... I don't even try to reproduced it.; too much time and polys involved LOL. Hope you like it.


RodsArt ( ) posted Fri, 10 October 2003 at 4:54 AM

Great job! the asphalt looks perfect. Your texturing in this is amazing. The photo backdrop clinches it.!

___
Ockham's razor- It's that simple


Gog ( ) posted Fri, 10 October 2003 at 4:56 AM

Good work Pidjy, I'd say the light is a touch bright for the amount of wind, but very very good

----------

Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


TheBryster ( ) posted Fri, 10 October 2003 at 6:32 AM
Forum Moderator

Nice one, Pidjy!

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


Teri ( ) posted Fri, 10 October 2003 at 6:42 AM

Very Very nice, its hard to tell what is the photo and what is bryce. The dumpster and barrels are awesome, very real indeed!


padawanNick ( ) posted Fri, 10 October 2003 at 8:43 AM

Realllllllllly nice!!! The texturing and photo really sell this image. Just three things that make it look CGI: - Fence is too perfect. (did you use a texure or latice for this?) (If it's a latice, maybe you could bend it up a bit.) - Poster is too flat. (most of the edges are undamaged, no wrinkles and can use some variable fading) - Leaves are all flat. Need wrinkles. Why am I being so picky ??? Because EVERYTHING ELSE ABOUT THIS IMAGE IS SOOOOOOOO AWESOME !!!!!!! (The grunge on the wall under the fence is fantastic!) Again, great job!! Have fun.


pidjy ( ) posted Fri, 10 October 2003 at 9:18 AM

Well padawan that's what I call constructive critics! you'r damn right the fence is too perfect (in fact it's a terrain with an elevation map).. to bend it up I would need to model it in another sofware .. ok ok i agree for the poster.. i've been making it too fast (just can't wait to see the result of the image).. and for the leaves.. well yes it's flat but its only 3 polys per leave... LOL well sure I should have wrinkled them. Thank you for your comments and support!


padawanNick ( ) posted Fri, 10 October 2003 at 10:07 AM

If the fence is a terrain, you might be able to "bend" it by distorting the image you're using for the elevations. Maybe a few bumps with the smudge tool or asymetric spherical distortions? Just a thought. Again, the overall image is fantastic. Great work. (And the Animatrix reference is cool too. :) ) Have fun.


electroglyph ( ) posted Fri, 10 October 2003 at 12:59 PM

Love the cracks in the asphalt and the wall! What type of lighting did you use?


pidjy ( ) posted Fri, 10 October 2003 at 1:09 PM

the default sun light only. and a square light with cast shadow turned off just under the can to simulate the ground radiosity..


mloates ( ) posted Fri, 10 October 2003 at 1:11 PM

Wow, the image looks great. I'd agree about the fence, but it's very good. As a thought, to increase the "animatrix" look a bit, try adding just a hint of green to the image :)


PJF ( ) posted Fri, 10 October 2003 at 3:21 PM

This is good work. The grass is very well done. A few more suggestions for improvement: Make use of soft shadows (assuming Bryce5). If you turn the Bryce sun off and replace it with a parallel light, you can vary the amount of softness to taste. The contrast of the 3D scene is much greater than the background pic. At the mid-ground (dumpster, barrels, fence, etc) the shadows and non-direct-lit surfaces should only be completely dark in the tightest of corners. Related to that, note that the shadows cast on the pipes and ground are much darker than those cast on the white wall. Even allowing for the whiteness of the wall, the difference is noticeable.


danamo ( ) posted Fri, 10 October 2003 at 4:49 PM

Really some excellent detail work here pidgy!


madmax_br5 ( ) posted Fri, 10 October 2003 at 9:06 PM

Awesome! i suggest giving my free zenith lighting system a try. It produces daylight such as this very well! You can download here: http://www.renderring.com/models/zenith.zip Disable the sun when you use this. You may have to adjust the light rbughtness to fit the scene. It produces soft shadows with the default render settings so it won't increase the render time much. For the fence, you can open the elevation map in photoshop and play with the "zigzag" filter under "distort." Only other thing i can suggest is increase the bump height of the dumpster texture. it looks flat from this angle.


pidjy ( ) posted Sun, 12 October 2003 at 5:13 AM

hum.. yes gonna give a try to that zenith lighting system. thanks for the link, much appreciated


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.