Forum Moderators: Lobo3433
3D Modeling F.A.Q (Last Updated: 2024 Nov 24 8:50 pm)
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Realize it's still a wip, and confident you have a vision of the finished work... however, where the rest of the character is lean, the neck area, both from the front and sides appears more massive, then the rest of the design. Really like the definition on the arms and chest, and curious if you intend to continue this more on the thighs as well. Look forward to seeing the next update.
Hey Teyon, nice work here. The neck really is a bit thick for the rest of the body style though. I'd either tone it down a bit or define muscle structure so that it flows better into the collar area. Rhino, eh? Have they gotten any better with their geometry ducking I mean you can create some pretty sweet organics in Rhino, but they usually don't animate too well. At least that has been my experience. I haven't tried the new version though. Can you post a wireframe? (Not the control mesh, but the poly version)
You should put a wire in his back and give him a base, maybe throw in a few sculpting tools. I had to take a second look at that render when I first saw it, hehe. I like the new head, I like where you're going with it. As for animating its animation topology...that really depends what application you're going to be doing that in ;) Cool stuff as always T. -Modulok-
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