Thu, Nov 14, 3:58 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)



Subject: Poser and 3D Game Studio


crismajic ( ) posted Fri, 10 October 2003 at 4:24 PM ยท edited Sat, 10 August 2024 at 4:31 AM

Hi! I was wondering if someone knew how to import a poser figure into the 3D game studion Model Editor? Another question. If i have a poser file that has different figures (like body, hair, clothes, etc.) is there way to merge all of those into one figure sort of like the low res figures are? Thanx!


Mason ( ) posted Fri, 10 October 2003 at 6:14 PM

I think 3d game studio uses delta vertices, kind of like giant morph targets for animations. Instead of the editor try the 3d studio plugin. That's the only way I know. I think the editor does import 3ds files. As for the combined figure, just export the poser figure as on 3ds file. I've played with the system but it becomes extremely prohibitive because every anim is a new mesh on each key frame. Instead try genesis. It supports boned (not skinned) figures. For more fancy stuff try either the Torque engine by GarageGames.com or Amp2 by 3dgamers.com. Amp2 is great for indoor settings, supports boned and skinned characters, supports bump maps and specular plus I think the license is $2k and you can do anything you want with it.


mattilis ( ) posted Sat, 11 October 2003 at 11:42 AM

U should (or must) use another 3D Application to convert such as Max, Maya before working with MED Use Optimue in max to convert ur model to lores


crismajic ( ) posted Sun, 12 October 2003 at 9:35 PM

Thanx you guys!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.