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Subject: Animating Explosions in Bryce 5 ????????


Thelema ( ) posted Sun, 12 October 2003 at 7:14 AM ยท edited Fri, 08 November 2024 at 3:52 PM

I'm currently in the middle of an abitious project,the rebuilding of the Dalek battle in the Emperors chamber from the lost Dr Who story Evil of the Daleks. which is running very well at the moment I've even got the sound track to match up.However I've now come to a halt.Basically because I haven't a clue how to go about animating explosions in Bryce.Is there a tutorial somewhere or can anyone here shed a little light on the subject?


foleypro ( ) posted Sun, 12 October 2003 at 9:06 AM

Attached Link: http://www.brycetech.com/

Hmmmm check out BryceTech's site I remmember him having something like this...


padawanNick ( ) posted Sun, 12 October 2003 at 11:02 AM

file_79695.jpg

One thing you could try is just using a sphere with a volumetric material. (Though it takes forever to render) I tried an experiment with the Bryce "Volumetric Ash" material that looked passable. Animate the colors and density of the material. Also place a spotlight to shine on the centere of the cloud with lots of intensity & diffusion. Animate the intensity and color of the spotlight. Still, all of this take a LOT of time to render. Does the explosion absoultely HAVE to be done in Bryce? Particle Illusion SE or AlamDV are a couple programs that can add explosions to video clips. PI is my favorite, but the both sell for under $100 and make it fast and easy to add explosions. Just something to consider. Good luck.


danamo ( ) posted Sun, 12 October 2003 at 1:25 PM

Thanks for the heads-up concerning AlamDV! Looks like a very cool(and inexpensive)app. I looked at some of the movies on the site and plan to add it to my "arsenal".


Stephen Ray ( ) posted Sun, 12 October 2003 at 1:43 PM

Attached Link: Expolsion Tut ( zip )

Here's a tut I'm still writing, ( it's unfinished ) but it will help. You can check out the explosion move by clicking the link in the tut or the banner at my web site http://stevesartgallery.bryce-alive.net/

Stephen Ray



Aldaron ( ) posted Sun, 12 October 2003 at 2:35 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=568497

Something I posted over 2 years ago. You can also search the forum, lot's of posts on explosions.


joke ( ) posted Mon, 13 October 2003 at 2:10 PM

Attached Link: http://www.datamike.com/bang.mpg

Here's a small exploding head rendered in Bryce: http://www.datamike.com/bang.mpg The fragmentation of the head was the tricky part (done with TrueSpace and imported to Bryce using "Susanna"). The explosion is real simple: an expanding volumetric ball with animated material and one quick animated light. ![bang.gif](http://www.datamike.com/bang.gif)


Thelema ( ) posted Mon, 13 October 2003 at 3:42 PM

Thanks for the replies people it's really appreciated.I've now got a good idea which avenue to travel down on this one.I'll add an extra thanks to Stephen Ray for the tutorial files and to Joke for the Bang mpg which answers another thing I was podering "Pivotal Motion" which was answered by the falling column.Which means I can do a mobile eye stalk,exterminator and plunger arm.


Rayraz ( ) posted Tue, 14 October 2003 at 5:56 AM

file_79696.jpg

I usually use either a lot of spheres with a volume or fuzzy texture and I use the a 3d disperse option to animate it. fuzzy textures render faster then volume ones so I prefer using those. I've also made a more stylish explosion once using animated volume textures. This one here in the image is one 2D-plane with a shockwave texture rendered from a flattened sphere with a volume texture animated in the DTE. and one sphere for the spherical shockwaves. Also animated in the material lab and the DTE.

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