Sun, Nov 24, 9:53 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: My first attempt


Philodox ( ) posted Thu, 03 August 2000 at 8:19 PM ยท edited Sun, 24 November 2024 at 9:49 AM

file_131237.jpg

This is my first real attempt at... well, anything really... let me know what you think... Advice is very welcome.


Deimos ( ) posted Thu, 03 August 2000 at 8:36 PM

Nice Work.


lmacken ( ) posted Thu, 03 August 2000 at 10:37 PM

It's nice, but you really want someone to pick it apart, right? Go to Render/Render Options and check Anti-aliasing. That will smooth the edges on everything. Go to Render/Materials and set the hair to maybe 20% transparent. It all depends on where you want to go from here...


pendarian ( ) posted Thu, 03 August 2000 at 11:22 PM

It is nice for a start...but check the left arm, there is something not quite right about it...maybe it's the way that it's twisted...make sure that you twist not only the forearm or the hand but the whole arm. As someone told me not to long ago.."use your body to check and see how it twists and turns on various poses, then use that as a starting point for the model" It works trust me. :)


Gromit ( ) posted Fri, 04 August 2000 at 4:20 AM

I don't often use limits but I do look at them by double-clicking on the dials in Poser and comparing the values I'm using with the max and min values suggested. When I need twist in an arm, for example, I try to divide it up between the collar and shoulder. I use forearm twist to get the hand turned in the right direction. Look at your own wrist and you'll see that's where the actual wrist rotation occurs - between the elbow and wrist. I often bend the elbow to something close to 90 degrees BEFORE I try to put in the joint parameters, i.e. twist, bend, up/down in the upper arm, because I can see from my own body which direction the elbow should be pointing for the final pose, and it helps me see exactly where the point of the elbow would be on my figure so I can achieve that. When I get through with the upper arm, I pose the forearm/hand. I think you have a problem with the front/back value on your figure's left shoulder. If I try to grab my right arm with my left hand behind my back like that, I'd have to tear my shoulder out of its socket. No flames intended, just trying to be constructive. Gromit


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.