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Subject: Importing figures from Poser to Bryce


Aviticus ( ) posted Wed, 22 October 2003 at 11:31 PM · edited Mon, 02 December 2024 at 3:54 PM

Hey I have a quick question. What is a good way to export people from Poser and then import them into Bryce? Like what's better, .obj files, dxf, 3ds, etc..

Sometimes if I export them as object files I can get the textures the work but the eyes are just white.. Is there a different file you export them as or am I just doing something wrong?

Thanks.


RodsArt ( ) posted Wed, 22 October 2003 at 11:37 PM

Attached Link: http://www.subspacegraphics.com/

You need to take it just a few steps further. Follow this link to Rochrs site. Look in "Tutorials". (Poser to Bryce). Good Luck, Have fun.

___
Ockham's razor- It's that simple


Aviticus ( ) posted Wed, 22 October 2003 at 11:52 PM

Cool man, thanks!


GROINGRINDER ( ) posted Thu, 23 October 2003 at 1:32 AM

All the way with obj.


Aviticus ( ) posted Thu, 23 October 2003 at 2:55 AM

Now I've got another problem. I have this character that I made, and she's holding a spear, and has armor, etc. Everytime I export her as an object file with everything, Bryce can't import it. If there are no weapons I don't have a problem. Any ideas?


Aviticus ( ) posted Thu, 23 October 2003 at 3:02 AM

Yeah it's definately the weapons/armor. I tried importing the character nakid and it works fine. With the armor on though I can't import it into Bryce as an object. It gives me this error when I try to import it into Bryce. A file error has occurred (i/o, bad media). Is there something I'm not doing? Thanks


AgentSmith ( ) posted Thu, 23 October 2003 at 3:15 AM

Attached Link: http://www.uvmapper.com

Here's an (old) shot in the dark... Try exporting it ALL out of Poser, save as obj, and use the UVMapper solution; Meaning, for some reason, some obj's freak out and won't import into Bryce. You literally just open said obj with UVMapper (classic), then re-save it (without doing anything to it), and somehow this fixes it. The "classic" version is freeware. *If for any reason on opening the obj in UVMapper, you get a message saying "This object has no UV texture coordinates use Edit-New to create some"...click the following; "Edit>New UV Map>Planar>OK" (no need to change settings) Then just go ahead and save. When saving you will get a window for saving options, again, no reason to change any of the settings. Maybe worth a shot. AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Zhann ( ) posted Thu, 23 October 2003 at 4:59 AM

Hey, thanks AS, was having some trouble with this too...

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


Aviticus ( ) posted Thu, 23 October 2003 at 5:23 AM

Thanks I appreciate it.


Jaymonjay ( ) posted Thu, 23 October 2003 at 6:20 AM

There's an excellent little program called Grouper in the 'Rosity Freestuff. Grouper simplifies exporting materials, and has a feature to repair corrupted object files (the dreaded "i/o bad media" error message).


RodsArt ( ) posted Thu, 23 October 2003 at 6:21 AM

Uvmapper will fix it that way, however you'll need to texture it in Bryce manually. Meaning: No reference to the textures on the saved obj. model. So, you will need to know what everything is in order to search in the poser DIR structure. Make a mental note or write down which items you use. You can also apply Bryce mats too. Takes a little practice, but you catch on quick.

___
Ockham's razor- It's that simple


Erlik ( ) posted Thu, 23 October 2003 at 7:47 AM

Actually, Aviticus, it also may be a problem with the size of the file. You can do two things.

  1. When exporting, uncheck the parts of the body that are under the armour and won't be seen. They won't be exported.
  2. Ye Olde Cube Trick.
  • Enclose the character with the armour in a primitive cube in Poser. Export just the armour with the cube. IE, uncheck figure 1 or whatever your character is called. Import in Bryce, delete the cube, leave in place, don't touch anything.
  • Export the character with the cube. Delete the cube, and now you have both armour and the character in appropriate positions and relations and so on. The textures will be referenced in the files, too.

-- erlik


Peggy_Walters ( ) posted Thu, 23 October 2003 at 8:16 AM

Attached Link: http://www.lvsonline.com/index.html

There is going to be a class at LVS on Poser to Bryce. Classes are on-line, 6 weeks and cost under $30. Peggy

LVS - Where Learning is Fun!  
http://www.lvsonline.com/index.html


barb ( ) posted Thu, 23 October 2003 at 12:10 PM

Just be careful you have no *.bum files attached to the object. If you're going to export it - leave them off. They almost always cause a problem - bad media errors or something of that sort. I often export without textures and texture in Bryce itself - either using Bryce matting or importing the necessary jpg.


Aviticus ( ) posted Thu, 23 October 2003 at 6:59 PM

Thanks all, I'll have to try your suggestions and see what happens!


catlin_mc ( ) posted Thu, 23 October 2003 at 7:08 PM

Attached Link: http://www.castironflamingo.com/tutorial/grouper/index.html

If you run your obj through Grouper before importing into Bryce it has a function to convert bum files to jpeg or bmp. You should also try to copy/paste the Poser textures you're using into the same folder where you keep the obj, 'cos then you know where the appropriate textures are and you won't have to go hunting for them again I always use Grouper before importing to Bryce it solves all sorts of problems like creating a new mtl file, etc. You can get it at the link, and another good thing about it, is it's free. 8) Catlin


Phantast ( ) posted Fri, 24 October 2003 at 10:35 AM

The cube trick is the most dependable in this sort of situation. Are you using Bryce 4? I think I've never had this problem since moving to Bryce 5. For greatest efficiency - a) Arrange your Poser textures in a sensible way so that you find them easily from Bryce. b) Don't bother texturing anything in Poser. Do it in Bryce and save the textures as mats.


catlin_mc ( ) posted Fri, 24 October 2003 at 10:47 AM

There's one thing I need explaining about the cube thing, where in Poser do you find the cube? I am still a novice with Poser but I'm getting better every day. 8) Catlin BTW, if you go to the link there are a whole load of entertaining tutorials by Dr geep who is a godsend when it comes to explaining all things Poser.


catlin_mc ( ) posted Fri, 24 October 2003 at 10:48 AM

Attached Link: http://www.fallencity.net/tut-geep/index.php

oops - the link. 8)


Phantast ( ) posted Sun, 26 October 2003 at 4:44 AM

Props - Prop types - Box. Or you can model a cube in 3DMax and import it as a .obj file :)


catlin_mc ( ) posted Sun, 26 October 2003 at 11:48 AM

Thank you Phantast, one more lesson learnt. 8)


fft2 ( ) posted Tue, 23 December 2003 at 3:50 PM

do you have to own poser to export files into poser or can you purchase the poser files as victoria 3 and import them into bryce. Thanks in advance



Aldaron ( ) posted Tue, 23 December 2003 at 4:03 PM

You'll need Poser to convert the files from the poser files into an .obj file that Bryce can import.


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