Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)
Visit the Carrara Gallery here.
I'm curious: How did you set up your distant mountains? Are they bump mapped terrains? What scale did you work in? Is everything just setup so it looks good, but is actually very close? Or, did you set a somewhat realistic distance? Are the birds objects? Or, flat planes with a trans map? Nice image! I've been experimenting with landscapes, what with the new trees in C3 now and all, but I keep running up against an old computers limits. :< (With a new baby @ home, I don't get much chance to do anything there, and the work computer just isn't up to the task.)
Bluetone, I set up the mountains just by moving them until they looked okay. They are terrains with one of the new preset shaders applied to them . The haze was applied in the atmosphere settings to give the image some depth. The Birds are very quick Sub D models I did in C3. Congrats on the baby . Bickermouse , yes I definitely need to get better at creating the terrains and texturing them.Something to work on in the future. Thanks for the comments. Regards Mike
I tend to throw in photographed skies in post. Or in the backdrop. The different between a real sky and the Carrara look is large (which Bryce in it's 'volumetric world' processor bashing mode does well, and Vue looks like it does a good job). If the sky had any significance in the picture I think there is much more to clouds then just a layer of white-ish stuff. There are a lot of free photographs on the net that will do the job easier and better then Carrara at this moment. Maybe it feels like cheating to get it from 'outside', but, especially with the broad spectrum of material available, why not be practical sometimes? When Carrara 4 or 5 does volumetric clouds, and my mac can render them in one night I will reconsider of course.
bluetone: funny you mention new baby, ours just went to sleep so I get a bit of computer time. I notice something that was bothering the heck out of me. If I leave the Ground Hight of the horizon at 0, and I have a very reflective object, It renders funny little black stuff towards the center of the image. It happen to me with two different projects that happened to have skies. It took a bunch of setting changes to figure out that it was the Ground Hight that was introducing this to my renders. I was about to report it as a bug, but since it had a workaround I didn't. I did notice that if you mess around with the sky dialog box long enough, you can get some decent results.
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