Wed, Oct 2, 1:26 AM CDT

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 01 3:49 pm)



Subject: P5 dynamic hair: a possible bug


marco-xxx ( ) posted Thu, 23 October 2003 at 5:13 AM ยท edited Wed, 02 October 2024 at 1:21 AM

After saving dynamic hair in library with a character and loading it in another scene, if I use dynamics with do collision checked, the computer hang (or perhaps the calculation take so long time that it seems hang); the problem doesnt arise if I save the character as .PZZ (or .PZ3) and import it via File>Import>PoserDocument. The problem arises also if I save the hair alone (with skullcap). Does someone have the same problem? I hope you understand what I wrote: Im Italian and my English isnt very well.


stewer ( ) posted Fri, 24 October 2003 at 9:06 AM

Does't happen here (P5, OS X).


gkruts ( ) posted Sat, 25 October 2003 at 11:05 AM

I don't think it is a bug. I've been playing with dynamic hair recently, and calculate dynamics with collision on takes a lifetime to run. I suspect that when you load the prop (or character with the hair), Poser tries to recalculate the hair. When you import the file, it does not. I made two CR2s, one with dynamic hair and one without, and there is a HUGE difference in load time between the two.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.