Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
I did look at the manual (received Vue Pro but not installed yet), but I didn't see anything about 'baking textures'. The only thing I read involving baking is with boolean objects. 'Baking an object' will generate a single mesh instead of keeping a hierarchy of multiple intersecting objects. This is good if you want to have more control texturing it or exporting it somewhere else.
Attached Link: scotttucker3d HELP
In this thread scotttucker3d says the way to get rid of flicker is "Your final defense against HF noise is to bake the texture map and re-apply it in Vue" Any ideas? I will IM scotttucker3d id no one else has the info.Well , went to see Scottucker3d thread and my idea is that in "baking" the texture, he means exporting the procedural Vue texture to a bitmap one and then reapply it on the obj as a mapped texture (no longer procedural) in order to reduce the flickering probl in animation... there is no advantage (to my opinion) in doing that for stills...
"To bake, right-click the object and select "bake to polygons" from the list." Yes but with a microwave oven you can do that in just a fraction of the time that Vue Pro uses. It's incredible that a Pro software doesn't provide the user with a microwave oven! Unheard! Eon has deceived us all once again!! Join the protest!! (sorry... couldn't resist) ;-) Orio
on the pict attached, the left obj is a 'Baked to polygons' boolean diff (the two textures are still procedural), the right one is the same obj exported and reimported it has now a single mapped texture...
Now isn't it a fine way to make oneself popular ? :-)))
Actually lululee I explained the whole thing in that earlier thread. You bake the model to very lo-res polys (since you won't be using it) and create a hi-res texture map that you again re-apply to your original geometry. All the details are in the thread - I think you just need to read the whole thing. And yes - this is only for animation to get rid of high-frequency noise and sparklies. It will work fine for stills but you will lose detail and stills need detail. Scott
You're welcome - vue was a learning curve for me a couple of years ago too. Before that I was a Brycer and there are a great deal of differences between Bryce and Vue. This forum got me up to speed in a hurry - there are some really nice people in the vue forum, and some great 3d artists. Cheerio to you too. Scott
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I would like to "Bake sometextures" in Vue Pro. I have looked in the manual and can't seem to find this info. Can anyone tell me how to do this? cheerio lululee