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Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)



Subject: How do I "Bake a texture" in Vue Pro?


lululee ( ) posted Wed, 29 October 2003 at 10:54 AM · edited Mon, 02 December 2024 at 7:05 PM

I would like to "Bake sometextures" in Vue Pro. I have looked in the manual and can't seem to find this info. Can anyone tell me how to do this? cheerio lululee


dlk30341 ( ) posted Wed, 29 October 2003 at 11:12 AM

This is a new term I haven't heard of....will be watching out for this one.....What does it mean???? TIA


agiel ( ) posted Wed, 29 October 2003 at 11:34 AM

I did look at the manual (received Vue Pro but not installed yet), but I didn't see anything about 'baking textures'. The only thing I read involving baking is with boolean objects. 'Baking an object' will generate a single mesh instead of keeping a hierarchy of multiple intersecting objects. This is good if you want to have more control texturing it or exporting it somewhere else.


lululee ( ) posted Wed, 29 October 2003 at 12:01 PM

Attached Link: scotttucker3d HELP

In this thread scotttucker3d says the way to get rid of flicker is "Your final defense against HF noise is to bake the texture map and re-apply it in Vue" Any ideas? I will IM scotttucker3d id no one else has the info.


Polax ( ) posted Wed, 29 October 2003 at 12:38 PM

Well , went to see Scottucker3d thread and my idea is that in "baking" the texture, he means exporting the procedural Vue texture to a bitmap one and then reapply it on the obj as a mapped texture (no longer procedural) in order to reduce the flickering probl in animation... there is no advantage (to my opinion) in doing that for stills...


gebe ( ) posted Wed, 29 October 2003 at 12:42 PM

To bake, right-click the object and select "bake to polygons" from the list. Guitta


jot ( ) posted Wed, 29 October 2003 at 1:40 PM

wow guitta saves the day AGAIN


lululee ( ) posted Wed, 29 October 2003 at 2:28 PM

Welcome back Guitta. You are amazing!


lululee ( ) posted Wed, 29 October 2003 at 2:30 PM

Welcome back Guitta. You are amazing! By the way, I am doing this for animation not stills.


gebe ( ) posted Wed, 29 October 2003 at 3:19 PM

:-) happy I could help a little.


Orio ( ) posted Wed, 29 October 2003 at 3:52 PM

"To bake, right-click the object and select "bake to polygons" from the list." Yes but with a microwave oven you can do that in just a fraction of the time that Vue Pro uses. It's incredible that a Pro software doesn't provide the user with a microwave oven! Unheard! Eon has deceived us all once again!! Join the protest!! (sorry... couldn't resist) ;-) Orio


Polax ( ) posted Wed, 29 October 2003 at 3:56 PM

file_82028.jpg

Excellent ! everybody is happy but me !;) The thread is about TEXTURES and the answers are about POLYGONS... If you 'bake an object to polygons'(useful when you have a boolean), as agiel said you get a single obj much easier to manage ... BUT the textures remain procedural (the different textures remain) so : that doesn't help if the flickering in the animation comes from the textures being too complex . To 'Bake the texture' that is, to transform them in a mapped texture (simpler to compute), you have to File/ export the object and check the needed options : create color map, create bump map etc...

on the pict attached, the left obj is a 'Baked to polygons' boolean diff (the two textures are still procedural), the right one is the same obj exported and reimported it has now a single mapped texture...

Now isn't it a fine way to make oneself popular ? :-)))


lululee ( ) posted Wed, 29 October 2003 at 4:28 PM

Hey Polax YOU RULE!!!!!! Thanks so much. cheerio lululee


grunthor ( ) posted Wed, 29 October 2003 at 6:50 PM

LOL Orio, that's too funny!!! I hope the Mil Dragon fits in that microwave!


Orio ( ) posted Wed, 29 October 2003 at 8:09 PM

It better do Grunthor. I have dragon's chops in the refrigerator and I don't like to eat them raw :-D And can't trash them for sure, dragon's meat is more and more dear these days with the inflation. :-D


spider1313 ( ) posted Wed, 29 October 2003 at 8:17 PM

Hey Orio!! I've got the greatest Minotaur stuffing recipe that would be just devine with those chops! Now just let me see if I can dig it up (bad pun intended) and I'll be sure and post it when/if I do '-)!! ==steve


scotttucker3d ( ) posted Wed, 29 October 2003 at 11:44 PM

Actually lululee I explained the whole thing in that earlier thread. You bake the model to very lo-res polys (since you won't be using it) and create a hi-res texture map that you again re-apply to your original geometry. All the details are in the thread - I think you just need to read the whole thing. And yes - this is only for animation to get rid of high-frequency noise and sparklies. It will work fine for stills but you will lose detail and stills need detail. Scott


scotttucker3d ( ) posted Wed, 29 October 2003 at 11:50 PM

And yes bake in this case means export so you get the maps. High-end apps like maya bake textures by automatically converting the procedural textures to a map right on the same model - that is where the term bake comes from. Hehe - no microwaves or ovens of any kind were used : ) Scott


lululee ( ) posted Thu, 30 October 2003 at 5:44 AM

Hi scotttucker3d, I really appreciate everyone's time and patience in explaining all of this. It is such a learning curve. Without everyone in this forum I would be totally lost. cheerio lululee


scotttucker3d ( ) posted Thu, 30 October 2003 at 11:25 AM

You're welcome - vue was a learning curve for me a couple of years ago too. Before that I was a Brycer and there are a great deal of differences between Bryce and Vue. This forum got me up to speed in a hurry - there are some really nice people in the vue forum, and some great 3d artists. Cheerio to you too. Scott


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