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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 2:56 am)



Subject: extremities


Burnart ( ) posted Wed, 29 October 2003 at 4:33 AM · edited Tue, 05 November 2024 at 3:36 PM

I made some conforming shoes for the toon kids models. Everything seems to have gone ok but when I apply an existing pose or a walk cycle from the toon kids library the toe bone ignores any bend rotations. The shin and foot rotations work fine. I can go and reset it manually with fresh keyframes for the shoe model rather than the controlling model but it defeats the purpose of conforming models. Has anyone else had extremities behave strangely? - more importantly how do I solve it? (Thanks in advance.)


TrekkieGrrrl ( ) posted Wed, 29 October 2003 at 5:43 AM

Is IK turned on or off?

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Burnart ( ) posted Thu, 30 October 2003 at 3:08 AM

I turn IK off but have tried it on as well and I get the same result. The foot moves to the appropriate position but the toe bone remains in alignment with the foot angle instead of bending to the position set in the previously saved pose.


TrekkieGrrrl ( ) posted Thu, 30 October 2003 at 3:12 AM

How about your grouping? Are you sure there isn't a polygon in the toe that is by accident grouped with either the shin or the foot then? It can easily happen :o)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Burnart ( ) posted Thu, 30 October 2003 at 3:31 AM

I'll double check but when I move the toe bone manually I don't see an polygons getting left behind. BTW thanks for showing an interest!


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