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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: help! I cant get the stupid conforming clothing to conform


Gallienus ( ) posted Thu, 30 October 2003 at 6:16 PM ยท edited Sat, 11 January 2025 at 9:38 AM

Using Poser5 I'm trying to get a piece of clothing to conform to a modified Judy (P5 char.) I have a bikini top which was part of the P4_real_bikini. I brought this in as a prop and divided it into 2 separate props (top & bottom).

I bring it into the cloth room, set up a simulation, reduce the offset distances to a min, select clothify, select the additional collision options, select appropriate body parts to collide against, get a suitable # of dots in my constrained group & hit calculate simulation. But nothing happens. I've tried many permutations of the above but none have worked.

I also have questions about clothing textures & colors but I'll try just one question at a time.

Note: all tutorials on clothing are quite expensive. I can't find any free ones: at least concerning Poser5. If anyone can help I'd very much appreciate it.


PhilC ( ) posted Thu, 30 October 2003 at 7:09 PM

Attached Link: http://www.philc.net

Does the bikini fit the figure at the start of the simulation or is any part intersecting the figure. It must fit, not intersect. Can you maybe post a screen shot?

I have free Poser 5 cloth room tutorials on my site that you may find helpful.

philc_agatha_white_on_black.jpg


amberf ( ) posted Thu, 30 October 2003 at 7:18 PM

Attached Link: http://www.poserfashion.net/index.htm

Did you try these tutorials?

Poser Fashion

PhilC's

They both have cloth room tutorials. I don't have Poser 5 up right now so I can't quickly check. Do the bikini pieces fit Judy or are you using the cloth room to try to fit it to Judy? Did you want to use it as dynamic cloth or conforming?

...assuming that you're trying to fit the bikini top to Judy and it's too small to fit her...and then you want to make a conformer out of it.

  • Import the bikini top
  • Position it so that it's roughly where it would be if she were wearing it.
  • Open up the group tool, create a new group and hit 'Add All' and 'Weld'...delete the group
  • Export with all options unchecked except for the export groups....if you want to make it a conformer afterwards, you need to retain the grouping.
  • Import again with all options unchecked
  • Parent the bikini top to Judy's chest
  • Change the animation to 10 frames
  • Go to the cloth room and clothify etc. Uncheck the 'zero pose' option.
  • Make sure you're in frame 1 of the animation
  • Scale Judy (body) by xscale and zscale til the she's 'inside' the bikini
  • Go to frame 10 of the animation
  • Change the xscale and zscale back to 100% and run the simulation
  • After the animation, go to the last frame....check the outcome and if it doesn't look and fit properly, you'll need to change some of the other settings and run the simulation again.
  • Once you have it fitted to Judy, export it and uncheck everything except for the grouping. Make sure you export frame 10 since that's the frame where the bikini should fit
  • Import the bikini top again with all options unchecked. Open up the group editor. You'll have to adjust the lCollar/rCollar groups to match Judy's grouping a little better.
  • Once you're done with the grouping, go to the Setup Room. (Make sure you have the bikini top selected)
  • Browse through your figures library for a 'shirt' for Judy and double click on that figure to load it's bones etc.
  • Go back to the 'pose' room and conform to Judy
  • If it moves out of place when conformed, make note of how it moved...ex) it moved slightly on the zaxis
  • Unconform it (make sure it's not conformed to Judy or you'll have a mess) and go back to the Setup room
  • Under the props menu, select the bikini top prop and adjust it's ztrans or whichever trans you need to adjust based on how it moved when you conformed it
  • Go back to the pose room and conform again. If it fits great, save it to a figure library, if not, adjust it again in the Setup room.

You'll probably have to adjust some of the joint parameters if it doesn't pose well. The 10 frame thing is just me picking a number...I don't think you'd need the default 30 frames...maybe even less than 10 would suffice.


Gallienus ( ) posted Thu, 30 October 2003 at 10:26 PM

Hello, Thanks for replying: I'll try these suggestions immediately and let you know what happens. Of course I've heard of the famous PhilC tutorials but when I checked the website I thought they were all for sale @ $32.95 ea. I'll look more carefully.


nerd ( ) posted Fri, 31 October 2003 at 12:57 AM
Forum Moderator

If that doesn't get you going you can check the tut at Nerd3D as well. The nerd 3D tut is specifically designed to be an introductory tut. Cloth Tut ngsmall02.gif


Gallienus ( ) posted Sat, 01 November 2003 at 12:44 PM

HI & thanks for the info. I should mention that I'm really a newbie so I couldn't follow all of your instructions. The parts I had problems with are as follows: 3) When I open up the group tool it defaults to something like "chest". There is also a newgroup & newgroup1 4) Export: export as what a wavefile object *.obj? 5) How do I parent the bikini to Judy? That should be it for now...


nerd ( ) posted Sat, 01 November 2003 at 1:11 PM
Forum Moderator

Wow, I think we've really confused you. Your half cloth and half conforming and we've made a mess.

OK, conforming and cloth sim are completely different animals and are not related at all.

In a conforming clothing figure your build a model with body parts similar to the ones in the base figure, set up the joint parameters so the clothes bend the same as the target figure... Well this isn't the place for that full tut which is here:
Conforming Clothes
PhilC has an excellent tut on creating conforming figures too.

I think what may be easier, at least at first is to do a Dynamic Cloth. You have already imported the OBJ for the top you are half way there. The cloth sim needs a solid mesh so you don't need to worry about grouping stuff, well not as much any way.

With your bikini model loaded just drag it to position so all the bits that are supposed to be covered are. Now go to the cloth room. From here follow my cloth tut. (It's a click by click tut with lots of pictures :-) )

Cloth Tut Now, there are some issues with using conforming figure models in the cloth room. You may need to use the group tool to select just the polygons that are on the outside of the model and "Spawn" a new prop then use that for your sim. Once again PhilC has doing this covered.

ngsmall02.gif


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