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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Building a model with morphs: To C4D or not C4D, that is my question.


kuroyume0161 ( ) posted Thu, 06 November 2003 at 8:40 PM · edited Mon, 25 November 2024 at 6:56 AM

I'm preparing to start working on a project which requires the creation of a base model and morphs. As much as I love C4D, tales of woe and reordering of vertices have me concerned about its efficacy in this regard. I do have LW 7.5 as well, so this could be much ado about nothing. Which would you use in this situation? Thanks, Kuroyume

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


zandar ( ) posted Fri, 07 November 2003 at 2:29 AM

3ds Max. ;-) If you don't have Max, then Lighwave would be my second choice over C4D.


steveshanks ( ) posted Fri, 07 November 2003 at 3:17 AM

There is plugin that makes the obj import correct...the folder is called MorphLoader but i can't recall where i got it and there is no mention of url's or wether we can pass it on in the readme....i bet if you asked in the C4D forum they'd know though.....Steve PS Thats for V7


steveshanks ( ) posted Fri, 07 November 2003 at 3:26 AM

Found it http://market.renderosity.com/~cinema4d/c4d-plugins-old.html bottom of the freeware box.......Steve


kuroyume0161 ( ) posted Fri, 07 November 2003 at 8:54 AM

3ds Max! Why you! ;) It's on my list of future software, but it's also on my list of most expensive software. I own tons of software and it has to be the most expensive prospect at this point. Now if I could only hint at getting it as a Christmas present. :) Steve, I'm using V8.2. Could always try it as many plugins do work in the new version. Saw your tutorial on this and have downloaded the PDF version. The one thing that I forgot to mention here (but did in the C4D forum message) is that this will be geometry created in C4D (or wherever). So, there might be some confusion on application in this regard. Any pointers for this?

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


xantor ( ) posted Fri, 07 November 2003 at 10:45 PM

3ds max is a terrible program it is hard to use and harder to export the objects. It is the worst 3d program I have ever used, and I have used quite a few...


kuroyume0161 ( ) posted Fri, 07 November 2003 at 11:12 PM

Despite that it is still an industry standard. There are more books for it than even Maya. There are more resources available than even Maya. Everywhere you look, it's 3ds this and max that. Hard to do anything about that when everybody supports it or expects support for it. Is there a better option? I don't know. C4D is renowned for its inability to retain vertex ordering in Wavefront obj format and Poser demands Wavefront obj format for morphs (with correctly ordered vertices). I have one test devised so far to find a possible way to use C4D for both the base model and morphs. I will export the model and morph models as Lightwave objects (.lwo) (I will not use, pardon, 3ds export because of the known UV issue), import into Deep Exploration, and export as Wavefront object from there. If D.E. doesn't fiddle with the darn vertex ordering, this may prove to be a useful approach. That's why it's a test. :) As for MorphLoader, it was a dead link. The domain name (www.c4d.de) no longer appears to exist. Can't find it anywhere else with a Google search either. Kuroyume

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


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