Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
3ds Max! Why you! ;) It's on my list of future software, but it's also on my list of most expensive software. I own tons of software and it has to be the most expensive prospect at this point. Now if I could only hint at getting it as a Christmas present. :) Steve, I'm using V8.2. Could always try it as many plugins do work in the new version. Saw your tutorial on this and have downloaded the PDF version. The one thing that I forgot to mention here (but did in the C4D forum message) is that this will be geometry created in C4D (or wherever). So, there might be some confusion on application in this regard. Any pointers for this?
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Despite that it is still an industry standard. There are more books for it than even Maya. There are more resources available than even Maya. Everywhere you look, it's 3ds this and max that. Hard to do anything about that when everybody supports it or expects support for it. Is there a better option? I don't know. C4D is renowned for its inability to retain vertex ordering in Wavefront obj format and Poser demands Wavefront obj format for morphs (with correctly ordered vertices). I have one test devised so far to find a possible way to use C4D for both the base model and morphs. I will export the model and morph models as Lightwave objects (.lwo) (I will not use, pardon, 3ds export because of the known UV issue), import into Deep Exploration, and export as Wavefront object from there. If D.E. doesn't fiddle with the darn vertex ordering, this may prove to be a useful approach. That's why it's a test. :) As for MorphLoader, it was a dead link. The domain name (www.c4d.de) no longer appears to exist. Can't find it anywhere else with a Google search either. Kuroyume
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
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I'm preparing to start working on a project which requires the creation of a base model and morphs. As much as I love C4D, tales of woe and reordering of vertices have me concerned about its efficacy in this regard. I do have LW 7.5 as well, so this could be much ado about nothing. Which would you use in this situation? Thanks, Kuroyume
C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.
-- Bjarne Stroustrup
Contact Me | Kuroyume's DevelopmentZone