Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)
Kimberly, MorphMan looks more complicated than it really is. Basically: Load, Copy, Save Just load the .cr2 files from your Libraries directories for the figure that has the morph and the figure you want to copy it to. When loaded, go to the body part that has the morph and right click on it and select COPY. Morph Manager will then copy that morph to the other .cr2 file. Repeat if you want to copy more. Save the modified .cr2 when you are done. (use a new name or overwrite the old .cr2) Dats it!
krbtv- Gee, if I was doing it I'd put the maps on the morph figure then resave it as a set, not put the morphs on the already mapped Vicki, or is there something I don't understand here? The maps from Zugote are in something like Poser4/runtime/textures/zygote textures, you can map any Vickie figure to use any map that is correct for that figure (that is to say, any that haven't been remapped, and a morphed figure has to use the original mapping). You have to pick evert part (head, lips, etc, and remamber Vickie uses two maps, and some parts are not on the map you would think, the inside of the mouth is on the body map, if I recall, for example. But anyway, it only takes a couple of minutes.
I did that but they're still not the same. The Vicki texture has better looking eyes. I opened the free Viki morph and under render materials I applied the new textures & bump to the morph. I then added the new figure to the icons on the right. Apparently the texture update I got for viki has more to it that just "skin".
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I have the free Viki morph that will make Viki look like a fox, wolf, ..... I bought the Viki textures (for the regular Viki) but the textures are independent of the Viki_m figure. How do I put the textures from Viki onto the free Viki_m figure. In want to be able to create the wolf, fox, and so on but have realistic skin. Thanks