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Subject: My first Wings Model


humorix ( ) posted Fri, 14 November 2003 at 5:02 AM · edited Thu, 28 November 2024 at 10:42 PM

file_83883.gif

Have made some headway with a model I started a couple of days back, and as it's nearing completion thought I'd post it here. Look forward to comments, suggestions and critique. There's still a lot I need to figure out about Wings. Among them being why some of the lines are in green! :P The model is of SKULPTOR MkI, an automated mobile sculpturing machine (umm my invention :P). Conceived it for an image I thought I would create for the Nov. Bryce challenge! But as usual I propose and workload disposes, but I guess I'll complete the image all the same.

Aardavark's pages (Pauls site) are a blessing!
Theres tons of material to explore in Wings and do look forward to modelling some creatures/human in Wings. Would anybody have an idea if theres a recent plugin available of ggalien creator?

Incidentally also came across Madsie- Frestyle. Seems to have a few nifty utilities, which would be a boon to have in Wings.


Rayraz ( ) posted Fri, 14 November 2003 at 5:23 AM

OOh! that's a nice looking model you've got there :) cool :)

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Flak ( ) posted Fri, 14 November 2003 at 6:02 AM

Bloody 'ell. Thats pretty impressive for a first model in something.... in fact thats bloody impressive full stop. I think my first model not made in bryce was a crappy castle.

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TheBryster ( ) posted Fri, 14 November 2003 at 6:27 AM
Forum Moderator

Sort of thing you'd use on Mt. Rushmore...... Excellent modelling! Can't wait to see it rendered.

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All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


foleypro ( ) posted Fri, 14 November 2003 at 6:42 AM

Excellent job sir AVI. Dang I need more time to be able to play...


RodsArt ( ) posted Fri, 14 November 2003 at 6:47 AM

Your First? cough-cough Whoa, dats a ting of beauty, Rocky. Yeah, can't wait to see it rendered. WTG

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Zhann ( ) posted Fri, 14 November 2003 at 6:48 AM

Okay, it must be me, cause I've been foolin around with wings3d and I haven't even come close to something like this....:(

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Swade ( ) posted Fri, 14 November 2003 at 7:04 AM

That is very cool modeling matey. An impressive first for sure. Yer not alone Zhann.... I'm right with ya on that. heh heh heh.

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GROINGRINDER ( ) posted Fri, 14 November 2003 at 7:31 AM

Cool, can't wait to see it animated.


kimpe ( ) posted Fri, 14 November 2003 at 10:00 AM

Hey 'comon. It's nice sure. But I just bent my first pipe in Wings, Wanna see it, (grin).


woodhurst ( ) posted Fri, 14 November 2003 at 10:35 AM

freaking awesome! this is your first model???


Quest ( ) posted Fri, 14 November 2003 at 12:21 PM

Excellent modeling to be sure humorix. I'm not at all familier with Wings 3D so I couldn't tell you what the green lines are. I'm with the other's, can't wait to see this rendered full. WTG!


BOOMER ( ) posted Fri, 14 November 2003 at 12:51 PM

WWWWOOOOOWWWWWW!!!!! I used to play MW4 all time and just had some major flashbacks. Incredible modeling on the joints...that's the LEGAL joints, by the way. I HAVE TO see the finished product.

Because I like to blow $%&# up.

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catlin_mc ( ) posted Fri, 14 November 2003 at 2:44 PM

Ooooo Avi that is so good for a first. I guess the rest of us can now down tools. Now you have gotten the modelling bug. 8) Excellent work and an impressive imagination. Catlin


tjohn ( ) posted Fri, 14 November 2003 at 2:45 PM

A Zen answer for why the lines are green...Because they are no other color. :^) I wish you would stop doing all the wonderful things I would have done if I had your skill. What CAN'T you do, Humorix? Like Quest said, can't wait to see this in a render.

This is not my "second childhood". I'm not finished with the first one yet.

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madmax_br5 ( ) posted Fri, 14 November 2003 at 4:11 PM

The green lines mean that those edges are "hard" while others are "soft." When you subdivide the model (smooth it) the green edges will stay sharp. You can do this by edge by selecting the edges you want, bring up the menue and go to hardness>hard. It is useful; for knife blades, etc where you want a sharp edge after smoothing.


pakled ( ) posted Fri, 14 November 2003 at 5:14 PM

first model my #$%^..'fess up, it's your first model in Wings..can't tell me you came by all that talent at once..;) This is a fantastic model..every day mine suck a little more..;)..ah well, keep at it, and welcome to the club..;)

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ocddoug ( ) posted Fri, 14 November 2003 at 6:02 PM

That is insane! Wild model. I bet you'll have fun with it in Bryce.


mboncher ( ) posted Sat, 15 November 2003 at 10:23 AM

First model? FIRST MODEL???!?! How DARE you be so darn Talented!!! ::beat you sensless with a whiffle bat::: ;c) All kidding aside, this is a fantastic model! You are very gifted.


IndigoSplash ( ) posted Sun, 16 November 2003 at 12:30 AM

I've just started playing with wings3d and am nothing but frustrated with it. This is damn impressive if I do say so myself.


humorix ( ) posted Mon, 17 November 2003 at 2:40 AM

file_83884.gif

Finished the model. Have added an HPG (holographic projector guide) and the fine-tuning tools! :P Need to create the creative droid now. Lol, thanx for the comments folks. Actually I can quite understand how frustrating WINGS can be with the lack of any UI, as against the visual and intuitive feel of Bryce. But after you realise that all links are right click based and contextual and start thinking the way Wing thinks, it becomes easier. Also, I had just played around with it, extruding, bevelling, smoothing, etc, just for fun a couple of days, making no attempt to model whatsoever, until I could start thinking in terms of how I could plan a model in this. I find that the principals of modelling in Bryce also holds true here...start with basic shapes and keep complicating along the way! :P The fact that I was designing something which existed only in my head, helped in terms of giving me creative latitude. I didn't have to confirm to a design. In case I had to build it so that it confirmed to a design, it might have proved to be that much more challenging. Have yet to achieve that kind of control over the S/W, but must admit I'm happy with what I've got. It definitely helps me attempt at shapes which were quite difficult if not impossible to do in Bryce. Have also come across a collection of tutorials and tips on the web. In case anybody desires, will post some of the url's here. I didn't save pics of the WIP, though I have some of the stages saved as various files. But will subsequently definitely try and save screen shots of WIP, in case it was to help somebody model. Madmax...thanx! :) That will come in handy...and the Bryster, yes I visualised it in terms of a tool which would be used in scenario similar to mount Rushmore! :)


TheBryster ( ) posted Mon, 17 November 2003 at 7:40 AM
Forum Moderator

Humorix: Strange thing.....This looks a lot like the machines used to defend the 'Dock' in the new Matrix movie.....

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


catlin_mc ( ) posted Mon, 17 November 2003 at 8:47 AM

Yes it does, all it needs are the massive guns on either side and it's a go. 8)


danamo ( ) posted Mon, 17 November 2003 at 4:25 PM

Really excellent work on this model Avi! Looks like one of the Bryce masters is on his way to becoming a Wings master as well. Kudos!


humorix ( ) posted Tue, 18 November 2003 at 12:47 AM

Yes I did notice the similarity between the Sculptor and the Dock defender in "Matrix: Revolution" when I saw Matrix this weekend. I guess being a biped, similarities would also show up with the Alien Crane. However I think the Dock Defender seemed more like something out of Power Rangers style Mechanoid! I was inspired more by contemporary machinery like diggers etc. Left to me I would have designed the Matrix-defenders different. Have a mix of Missiles and Guns. Also make the bullets as micro nuclear ammo capable of small range EMP so that they could damage the circuitry of other sentinels in proximity. Making the defenders with biomechanical control would stop them from being affected by the Electro-magnetic pulse generated. In addition, exposing logistics (in this case ammo loading) to enemy fire is bad weapon system design. No doubt, the script would have to seek its dramatic quotient in some other manner, but showing teenagers as "cannon fodder" loaders to the defenders seemed like bad design. Considering what was being shown as a siege, fortifications and routes to replenishment would/should have been better designed, as no new attack-mechanism was being shown from the machine's end and thus there were no surprises per-se. Therefore such eventualities should have been accounted for. The attack was reminiscent of the Battle for Midway with ant-aircraft ack-acks fighting Kamikazes fighters. Well, now I'm in half a mind to create a defender of my own...which puts an idea...what if we had a mini-challenge of designing our own defender weapon system? :P Any takers? :)


catlin_mc ( ) posted Tue, 18 November 2003 at 5:52 AM

If this challenge came about Avi I think it would have to run for quite some time, at least it would for me and my modelling skills. 8) Catlin


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