Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 2:56 am)
Assuming I understand what you're saying., there can be several reasons and solutions: 1) are you looking at the figure through the posing camera? If so change the camera. 2) How are you identifying the motion displacement. Often a BVH file will only define the body's movement relative to itself. You can identify this be looking at the animation pallette. If there are no keyframes indentified at the start and end of each cycle then you will not have movement through space. 3) When you save it to the library are you saving the body as well as the body parts?
Dsqrd is right you are likely just animationg a walk in place select the figure hip and check the Graph editor to see if there is any movment along the foward axis
Attached Link: forward motion explained
I have explained this before and should really write that "Secrets of poser animation" Book ive been planning. go to the attached link and read post# 53 and save the animation as a BVH file for later reuse note: use the left or right camera and zoom way out t to see the forward motion as you adjust the Ztrans channel of the hipI'm a bit confused by the replies but I'll have to try it - I have animations of my walk cycle the character (not the camera) definitely moves forward and there is no path involved. I can save the forward motion as a Poser project but not as a bvh or a library pose - in those 2 cases the forward motion is not recorded. Anyway I'll save and print out the comments and work through it. Thanks guys.
not in the poser manual per se but in most cg character applications the hip of the root of all bone rigs "as go the hips.. so goes the body" as we say. happy animating
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I've key framed a run cycle for a character and I want to be able to re-use and modify it when necessary but I can't seem to save it properly. When I save it to the library then apply it to a new project of the character it ends up just running on the spot and not moving forward with the run steps. I also tried exporting it as a BVH motion but had the same result. Can anyone suggest where I might be going wrong?