Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 15 9:11 am)
No need to reinvent the wheel (unless you need the practice). You can find a free "smooth brow" morph here:
In #1 ... if you modify the mesh, you need to also redo the UV map with the "new" (modified) object, i.e., the head. The old map with the "new" head may cause the stretching that appears in #1. cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
As Geep suggests, you could flatten the eyebrow mesh to reduce the shading at the edges or you could alter the lighting to reduce it or you could just fix it in post. What you are seeing is the geometry of the eyebrow which was designed back in the days when textures were not very realistic. In more modern figures, The eyebrow is normally transmapped so you don't see the edges of the elevated mesh, but see thru them to the underlying head mesh. Unfortunately I don't think that the P4 figures have any mesh under the eyebrow so if you transmap the eyebrow you see a hole where the head mesh should be.
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