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Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)

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Subject: Frustration with this Poser to Bryce stuff.


eelie ( ) posted Thu, 20 November 2003 at 7:00 PM · edited Mon, 24 February 2025 at 10:09 AM

And I'm getting disgusted too. Ok. I've posted asking for help with the hair and then that "out of memory" error. I finally got the hair. I tried all the suggestions with the error message. Problem is, I'm still getting the error. Arugh! :( I've cut the texture files in half, size-wise. Most were in the 2000x1000 or less range anyway, but I reduced that by half. I also renamed them with shorter file names so I could go in after importing them into Bryce and use the short-name files. They're 8 or 9 characters now. Still, I'm getting the error message. Thinking it might be the hair in general, I saved the one I needed to as an obj by itself, deleted both hair pieces and re-exported just the figures. I figured I'd go back that far and try to add the hair in manually. Now, I can't even get the people to save by themselved! At least I'd gotten that far before all this. I'm confused. Is it possible that the original texture files that Poser is using, even tho I'm overwriting them is still mucking things up? If so, is there a way, without re-doing my modeling, to remove just the textures and export them blank then texture them in Bryce? This is beginning to be almost more trouble that it's worth! :o) Thanks for all the help so far. It's really helped so far. Now if I can just get this last craziness solved, I'll be on my way.


RodsArt ( ) posted Thu, 20 November 2003 at 7:39 PM

Attached Link: http://www.uvmapper.com/

Once you've exported the posers to OBJ files in the the destination folder of choice. Open the file using UVMapper, Save the file back to it's folder. When you import the OBJ into bryce it'll be plain gray like a statue, Now you'll need to import all the tex's in the Material Editor(manually). Same deal with the hair/trans maps, etc. I get those errors from time to time, this is the way I do it, after a few times you get faster. Shout if ya get stuck. ICM

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mloates ( ) posted Thu, 20 November 2003 at 7:47 PM

Here is something you might try: In poser, when you are ready to export, create a cube. Make it large enough to enclose everything in the scene you are planning to export. When you do export, do it piecewise--that is, export one file of just the figure, export one file of just the hair, export one file of just the clothes, etc. When you import into Bryce, save after each import. For example, import the figure first--save. Does it save OK? If yes, go to the next file; if no, then the problem is there somewhere. This process may help figure out what specifically is causing the problem. The reason for the large cube is so that when you import all the various parts into Bryce, they will remain the correct scale and in the correct position. Other things you might try: run the files through Grouper first; try leaving them untextured in Poser and do it manually in Bryce. One other thing: are you importing to a scene in progress, or a blank scene? Try importing to a new document--you can always merge it later. Just some things to try. Hope it works out.


shadowdragonlord ( ) posted Thu, 20 November 2003 at 8:05 PM

Hmm, considering that I use the same props from Poser and the same Bryce program you do, I'm thinking the error is something different... I missed your other post, but how much RAM do you have? How much hard drive space is free? Bryce makes it's own swap files, on top of using your main swap file. At least on the PC version, I have no idea how Macs use swap files... Just some ideas?


shadowdragonlord ( ) posted Thu, 20 November 2003 at 8:07 PM

Oh yeah, are you using poser 4, pro, or poser 5? I've found Poser 5 to be a bit more buggy and RAM-hungry than any of the other versions....


eelie ( ) posted Thu, 20 November 2003 at 9:05 PM

Hey guys. Thanks for the new tips. I had such good luck with my people going into Bryce at first that I was hoping I'd not have to dither with uvmapper. mloates, I'd seen that suggestion about the cube before but I'd forgotten about it. I'll give that a shot also. And, I've been putting everything in a new file each time. My scene file is getting big enough that I figured it'd be too slow to mess with the Poser stuff there. Easy enough to merge later. shadow, I'm running WindowsME, 512Mb ram, 1.3Ghz pentium, and nearly 4Gb free disk space. Oh, and Poser 5, SR3. Ok. I'm off to kick this thing again. Lordy.


shadowdragonlord ( ) posted Thu, 20 November 2003 at 9:50 PM

My guess is, considering I've done all the same steps with nearly the exact products and programs, that you need to upgrade from ME. Try XP, or even downgrade to '98, although I'm not sure that's possible. I just tried the entire process again, using Vic 2 and the same Koza hair, and had zero problems, on a 1.3GHz Duron with 512 DDR (nearly identical, saving the Pentium problem...) We'll get to the bottom of this! (grins at you)


Gog ( ) posted Fri, 21 November 2003 at 6:12 AM

Attached Link: http://www.petersharpe.com

Ok, I'm still on poser 3, but I've always found exporting to 3ds and into bryce no probs at all. (in fact it's harder going to max then bryce, because poser doesn't quite line up the UV mapping right for max 3. With Bryce, I've always just imported the figure except for hair as a single object applied a photo texture based on the poser texture map and it's come out great. (Use the tex map for diffuse and ambient, then add another tex map for the 'wet bits') as described in Peter Sharpre's tuts

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


pakled ( ) posted Fri, 21 November 2003 at 11:53 AM

hmm..hair's the one thing I've had problems getting realistic; to be honest..I'm using wood mats..;) I use mainly Poser 3 as well, except I cheat by importing into Bryce, then texturing the whole thing in skin color, then changing the mats on the hair, clothes, mainly to have to avoid texturing each carple, metacarple, flange, whatever..;) I really need to start using grouper, I've got about 6 copies of it on various CD's..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Incarnadine ( ) posted Fri, 21 November 2003 at 12:15 PM

I use poser4 for my figures (posette/eve v4/dork) and kozaburo's transmap hair almost all the time. I work with Bryce 5, importing the figures as wavefront obj's and applying textures in bryce. I am running W98SE on P4 2.4 (previously 1.8) with 512 Mb RAM and about 15 Gb available HD space. I am afraid I have never run across this behaviour. The sequential import of the individual component object and box imports strikes me as a good way to isolate what may be wrong on a part basis.

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