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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 17 1:08 pm)



Subject: Lighting in Poser 5


scarab1 ( ) posted Thu, 20 November 2003 at 3:15 PM ยท edited Wed, 18 December 2024 at 1:13 PM

Attached Link: http://www.visual-redemption.com/redemption

I see there are a fair amount of people render entire scenes in Poser 5... I have been trying to get my figures into Bryce 5 but that seems to be a dead end because the textures and hair do not show up properly no matter how I try to export them. so here is a question, if I decide to try and render my scenes in Poser, how can I acieve the same textures as I am using in Bryce and ... now here is a BIG one, How, or should I say CAN I place light sources inside of objects that have glass lenses like "Robot Eyes" for instance... Yup... that's likly to send a few screaming up the wall. Thanks


ynsaen ( ) posted Thu, 20 November 2003 at 3:37 PM

Now I know this question's been answered many times before -- and by far better folks than me and with lots better stuff -- but I'm feeling brave today, so here goes. First, The stuff will export, but Bryce and Poser look at textures very differently, and you have to tell Bryce what it's supposed to do. There's even a few utilities out there that help in this process, and several tutorials to avail yourself of. But that wasn't your real question (just one buried in there). If the textures are material shaders from bryce, make a square in Bryce, apply the texture, and render the image, or create a flat terrain, export it with textures. as far as placing light sources, Poser still isn't as roust with lights as Bryce is (some day, maybe), but you can still get a lot of stuff done. You can add as many lights to a scene as you wish to add, and move them around to your hearts content. You are, however, going to have to do it "manually" -- that is, click the little star, add the light, move it around to where you want, etc. If the lights are for particular things, parent them to that item (those eyes, for example). Getting the item to shine (reacting as if the light was coming from it) can be done through use of the ambient channel color. Now, when you do that, don't think you can then click on your lights folder and add your favorite light set. You'll have to do that before you add your own lights into the scene. Also, the only lights you can really "place" are spotlights. The others are more ambient in nature. hope this helps a little bit!

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Gareee ( ) posted Thu, 20 November 2003 at 9:29 PM

Ambient color channel??? Making things look like they are glowing?? Anyone have an example of that??

Way too many people take way too many things way too seriously.


SteelPansy ( ) posted Thu, 20 November 2003 at 11:32 PM

file_84871.jpg

In Poser 4 there are four color squares across the top of the materials editor: object, highlight, ambient, and reflective. These corespond to the P5 channels of Diffuse, Specular, Ambient, and Reflection. In the image above, there is the default (ambient at black and 0), ambient color channel set (as in P4), and ambient in P5 with a setting of two. The effect in the background can have it's core color changed simply by changing the ambient color channel. make any more sense?


Gareee ( ) posted Fri, 21 November 2003 at 7:35 AM

Hmm. might have to play with the ambient setting some.. not quite the glow I was expecting, but might come in useful..

Way too many people take way too many things way too seriously.


scarab1 ( ) posted Fri, 21 November 2003 at 10:11 AM

Attached Link: http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=scarab1

file_84872.jpg

Thanks for some more insight into this application gang... I'll print some of this stuff out and study it on the weekend... hopefully it will enlighten me a little... I am allso interested in any more effective ways to use poser perhaps better than I am. I have included a link to my gallery where I have a comic I am working on. Right now I am doing the scenes as composites in Photoshop... and rendering two sometimes three different scenes or ellements in both Poser 5 and Bryce 5... Please take a look at what I have done and get back to me on any helpfull suguestions or techniques which I might be able to use to make this stuff look better.


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