Tue, Nov 19, 8:59 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: wheels


xantor ( ) posted Sun, 23 November 2003 at 9:51 AM ยท edited Tue, 01 October 2024 at 7:26 PM

Does anyone know how to make wheels which turn on a figure? There are some figures (cars) with wheels that I have seen and the wheels can turn more than 360 degrees so it isn`t an ordinary morph. A detailed explanation of how to do this would be very helpful.


xantor ( ) posted Sun, 23 November 2003 at 9:58 AM

I think that the eyes in human figures are done in the same way as the wheels.


VK ( ) posted Sun, 23 November 2003 at 10:59 AM

The wheels are body parts of the figure, and the standard Rotate dials ("xRot", "yRot", "zRot") are used to spin the wheels. The rotation center of a wheel body part (set in the Joint Editor) is the center of the wheel. Be sure to deactivate the "Bend" option of the wheels (in the "Info" window of the wheel body part). If the front of the car model is facing the front camera, the xRot dial spins the wheel, and the yRot dial can be used to steer.


xantor ( ) posted Sun, 23 November 2003 at 11:01 AM

Thanks vk that was a great help!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.