Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
heyas; very cool, steve. :) the background hills/mountains look a little odd, because they look as if they're only a few feet away from the reindeer. when you make a scene, try to create a background part (one or more terrains), a midground, and a foreground. if there were a mass of trees between the reindeer and the hills, they would look further away, and the landscape would have more depth.
I've been playing with the demo for a week now and I'm ready to buy. I know how you feel, Steve, this is a fun program. I love the realistic looking vegetation and it's seems so much easier to use than Bryce. I've never been able to turn out anything really decent with Bryce and I've done OK with Vue. I'll be anxiously waiting for the postman :-) Thanks for the bit about terrains, bloodsong, I have a problem with mine all looking like they're at the front too. Claire
heyas; you kinda need to do a forced perspective deal with the terrains. for background mountains, i make a terrain, then make it huge and stretch it sideways across the camera view, and shove it way far away. you have to mess with the distance and vertical size to get it to be looking like a distant mountain. material scale also has a lot to do with it. use a small scale in the distance.
You could fix the hills by putting a reindeer or other animal on them to show that they are indeed small hills that are close up rather than big hills that are supposed to be far away. Maybe a hiker coming up over the hill or something. I saw them as small and close up which made sense to me as I've been in places like that.
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To zoom out I use manual zoom. Right mouse click and it's one of the options. Then just drag your mouse down. You can zoom out pretty far that way. The advantage of large objects far away as opposed to small ones close up in order to simulate distance is that with the large and far you have a more accurate to reality representation and Vue puts in all it's atmospheric haze and fog like it would have in nature.
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