Sat, Nov 23, 6:27 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Changing Skin Color


biggert ( ) posted Thu, 11 December 2003 at 11:10 AM ยท edited Sat, 23 November 2024 at 4:42 PM

hi! does anyone know how to change the skin color of a human texture without changing the actual texture? what i want to do is for example turn Will into a black kid....what i do is simply change the diffuse color.....the problem here is that it turns the skin flat.....is there another way to change the skin color in the material room? i saw a post here about this before but the pic cuts off and doesnt show the material settings....... please advice. thanks very much for any help.


geoegress ( ) posted Thu, 11 December 2003 at 11:51 AM

at runtimedna traveler has a huge collection of free skin tones


rreynolds ( ) posted Thu, 11 December 2003 at 12:34 PM

Skin tones basically means that the base color of the figure is changed from white (what's wanted underneath most textures) to another color/shade that automatically interacts with the texture. The easiest way to do this is to use MAT files that have already been set up to do this, as mentioned above.


biggert ( ) posted Thu, 11 December 2003 at 1:00 PM

thanks guys....i'll check out runtimeDNA.


biggert ( ) posted Thu, 11 December 2003 at 1:01 PM

thanks guys....i'll check out runtimeDNA.


pazu ( ) posted Thu, 11 December 2003 at 11:17 PM

file_88420.jpg

FWIW, I've been doing some newby experiments mixing different skin textures in Photoshop. I found that by putting two different textures on different layers, I can sort of cross-dissolve between them by adjusting the transparency of the top texture. Here's a combination of StefyZZ's Mediterranean Yoda texture "mixed" with the Nordic Millenium Kids texture. As the Yoda layer becomes more transparent, the Mill Kid layer shows through producing an ever pinker skin. On the Mill Kids texture I had to rubber stamp out the eyebrows and some of the lips, and adjust up the contrast of the final blended image. The greenish neck is part of the un-adjusted Yoda body texture...the lighting makes it look a vastly greener than in does in normal use. There are probably easier ways to create similar effects, what say you old timers?


biggert ( ) posted Thu, 11 December 2003 at 11:41 PM

thanks for the tip pazu.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.