Thu, Nov 28, 2:59 PM CST

Renderosity Forums / DAZ|Studio



Welcome to the DAZ|Studio Forum

Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d

DAZ|Studio F.A.Q (Last Updated: 2024 Nov 26 6:59 am)



Subject: How to do some simple things in DS??


maclean ( ) posted Thu, 25 December 2003 at 7:41 PM · edited Thu, 28 November 2024 at 2:59 PM

Like switch off body parts? Change textures? Running DS on 800Mhz/256RAM/win 2k Here are a few other problems. I've successfully imported 2 cr2s (of my own products), saved them as a .daz file, etc. Re-opens no problem. The thing is, my figures are doors and windows with multiple parts, so they depend heavily on switching things off. A window figure may have 3 different sets of windows in it and you only use one at a time. So far, I've found no way of switching off body parts I don't want to see. Secondly, each body part of my figures contains a LOT of morphs. No matter what I select, I only get one set of morphs and they always affect the same body part. Thirdly, my first spot render always takes about 5 minutes and turns up black. I'm talking about a 1 x 1 inch area here. The next one takes maybe 30 - 40 seconds. My machine's slow, I know, but 5 minutes for a spot? My initial impressions are good. Maybe these are things that aren't yet implemented, so I'm not passing judgement or complaining, just commenting. Once I hacked the registry and got rid of the daz default scene, things went faster. mac X-posting this at DAZ


Dave-So ( ) posted Thu, 25 December 2003 at 7:58 PM

on the black render... have you added lights? The lighting you see when you load objects is lika an ambient for the display only... you have to add lights for render...

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Veritas777 ( ) posted Thu, 25 December 2003 at 7:59 PM

I have noticed too that an initial takes longer than a subsequent render. It seems DS needs to do an initial Getting It's S**t Together thing and then runs with it. That's been my experience. BTW- More RAM will speed things up TREMENDOUSLY! Recommend AT LEAST 512 MB to be a Happy Camper! One hiddening trick is go into the MAT editor (Surfaces Dialog Tab) and make the part invisible. Select the part first and then go into the dialog.


maclean ( ) posted Thu, 25 December 2003 at 8:20 PM

Yep, dave. I added lights. Being smart (or at least, not completely dumb), I filled in my time waiting for DS by reading what people were doing wrong, so I picked up on that one. Right, veritas. I need way more RAM, not to mention a new machine, but I'm stcuk with this one for a couple of months more. What I have noticed is that the status bar initially shows DS 'optimising' each texture in the scene, but I started timing AFTER it had done that. Oh well... Good tip about hiding, I never thought of that. mac


PheonixRising ( ) posted Thu, 25 December 2003 at 8:49 PM

Black render is because there are actually no lights in your scene. Preview will display your scene but you need to light it. The 5 min spot render might be a section with heavy transmapping. I think even without lights it calculated the trans, bump, etc. try using openGl for drafts. "Visible" check box is at the bottom of the Parameters tab after you have selected the item in the Scene(hierarchy) palette.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


maclean ( ) posted Thu, 25 December 2003 at 8:59 PM

Thanks folks, Anton, I did have lights, but I figured out the render thing. I wasn't checking 'Open GL render'. When I did check it, it rendered in seconds. And for some reason, my first spot renders aren't black any more. I opened DS several times and they're all OK now. Weird. Can someone explain the difference between having open GL render checked and unchecked? Does it just take advantage of your video card to speed things up? I didn't notice any difference in the quality. mac


PheonixRising ( ) posted Thu, 25 December 2003 at 9:01 PM

OpenGl is a more basic renderer for me. The other is Raytraced? OpenGL is faster and good for test renders I think. At least for me. But I turn it off for final render

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


maclean ( ) posted Thu, 25 December 2003 at 9:09 PM

PS Does anyone know how to change the camera focal length? Can it be done in the alpha? I seem to be stuck with a weird wide-angle when I zoom out from large objects. mac


maclean ( ) posted Thu, 25 December 2003 at 9:11 PM

Thanks anton. That's what I need. Something for fast tests. I wish it would keep my defaults though, so I don't have to keep resetting size and options every time I open it. No doubt that will be added later. mac


Dave-So ( ) posted Thu, 25 December 2003 at 9:12 PM

when I do an opengl render, it pops up the scen in about 2 seconds...unbelievable... propably closer to 5 min or more otherwise... I was watching the render line..it slows to a crawl at eyes... and anywhere there is heavy transparency...

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



maclean ( ) posted Thu, 25 December 2003 at 9:23 PM

Yep, dave. I've just been playing with it. I think it's around 2 seconds, but it goes so damn fast, I can't be sure. LOL. Now I need to try some bigger ones. mac


PheonixRising ( ) posted Thu, 25 December 2003 at 9:25 PM

file_90550.jpg

There are a quite few controls for the camera Zoom doesn't move the camera so it is basically Focal Length. So to flatten your image use zoom. You can use the camera control boxes at the top right of your viewport by draging the mouse in them like they were a trackball.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising ( ) posted Thu, 25 December 2003 at 9:26 PM

I believe the arroe icon in black at the bottom right above the word "Tran" will reset your camera

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising ( ) posted Thu, 25 December 2003 at 9:33 PM

Attached Link: Rollercoaster screensaver

Now being able to parent cameras would be sweet. You could do a rollercoaster animation like you were in the seat by parenting the camera to the car

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


Dave-So ( ) posted Thu, 25 December 2003 at 9:40 PM

after messing with this prog more, the camera control is real nice...very fast...its possible to zoom a great distance quickly... Dan Farr had a message at DAZ stating the animation module was in place, but not active(thinks that's how he said it )...maybe that camera parenting will be possible :)

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Dave-So ( ) posted Thu, 25 December 2003 at 9:50 PM

file_90551.jpg

there is a focal lentgh adjust... Do this...on top there is an icon to add a camera... do this then in the SCENE window, highlight that camera...go down to parameters..there is a list of all the great camera settings :)

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



PheonixRising ( ) posted Thu, 25 December 2003 at 10:22 PM

cool

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


Tashar59 ( ) posted Thu, 25 December 2003 at 11:52 PM

If you watch the focal length when you use the zoom, you will see the zoom controls it. Not much point in adding the camera. That's how I see it. I could be wrong.


Dave-So ( ) posted Thu, 25 December 2003 at 11:55 PM

yeah..after I added the camera, then used the zoom, I noticed that.... for animation it will probably be good...

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



PheonixRising ( ) posted Fri, 26 December 2003 at 12:21 AM

I don't like having all palettes open. I like the options to close what I don't want if I can get a bigger workspace. Nice having options on different palettes.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


MallenLane ( ) posted Fri, 26 December 2003 at 2:40 AM

Btw, there aren't really "parts" in DS. Solid mesh with bonevertice weight deformation, like other programs. I suppose the group info could at some point be used in a similar way as material areas for invisibility, but not atm. Morphs right now are kept in lists under parameters by choosing "Morphs"(the main channel is equivilant to BODY in Poser)from the pulldown. You can select Poser "part" equivilant areas there for morphs. "Ungrouped" is the translation controls etc.


PheonixRising ( ) posted Fri, 26 December 2003 at 2:44 AM

Good info. Thanks.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


MallenLane ( ) posted Fri, 26 December 2003 at 2:44 AM

O, and to see morphs per part, you have to have both the bone in Scene Hierarchy AND the morph channel in parameter pane selected. Little workflow issue there. ^^


PheonixRising ( ) posted Fri, 26 December 2003 at 3:52 AM

hmm. Having to click all the way down the hierarchy to get to parented hand, foot, and headprops is a bit..... as well.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


wolf359 ( ) posted Fri, 26 December 2003 at 7:34 AM

file_90552.jpg

I cant help but notice some striking similarities between DAZ Studio and a certain high end program that I use :-) this bodes well me thinks



My website

YouTube Channel



Spanki ( ) posted Fri, 26 December 2003 at 9:33 AM

"Btw, there aren't really "parts" in DS. Solid mesh with bonevertice weight deformation, like other programs. I suppose the group info could at some point be used in a similar way as material areas for invisibility, but not atm" ...AFAIK Poser functions essentually the same way. I don't know if you meant to imply otherwise (?), but it sounded a little misleading... though I guess Poser would/could be included in "like other programs" ;).

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


PheonixRising ( ) posted Fri, 26 December 2003 at 10:36 AM

I think what he meant was, Daz STudio doesn't actually require the .obj format to have internal groups names.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


Spanki ( ) posted Fri, 26 December 2003 at 10:39 AM

Ahh.. interesting. But that would proclude their use in things like hiding body-parts, creating morphs and setting different display styles on them... seems like they're really required for practical purposes (I guess you could create morphs based on the entire mesh, but...).

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


PheonixRising ( ) posted Fri, 26 December 2003 at 10:52 AM

you can hid hide the bodyparts now. Sounds like DS has a way of recognizing the areas without .obj grouping data. That would mean figure creation outside of Poser. Who knows.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


Spanki ( ) posted Fri, 26 December 2003 at 11:04 AM

""Visible" check box is at the bottom of the Parameters tab after you have selected the item in the Scene(hierarchy) palette." ...only on props? Can you hide say the 'hip' of a figure? If so, how?

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


Spanki ( ) posted Fri, 26 December 2003 at 11:15 AM

Attached Link: http://forum.daz3d.com/viewtopic.php?t=1881

Ok, I see that Rob has given more detail on this matter in his post at the attatched link. Looks like you can't (currently) hide body-parts. And that there IS a difference in how Poser vs D|S handles the joints/geometry.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


maclean ( ) posted Fri, 26 December 2003 at 11:38 AM

file_90553.jpg

Thanks spanki, I started a new thread with that link, then was about to post it here when I saw you'd done it. Here's a pic of my focal length problem. Left is DS, right is poser. The main problem is that I'm working in a large room, not with single figures. So if I show the whole room, I don't want a wide-angle view of it. I want to be able to zoom out and keep the room relatively flat. Maybe this will come in future builds. Thanks to all for the tips and info. mac


MallenLane ( ) posted Fri, 26 December 2003 at 12:02 PM

Zoom is focal length. Dolly is Camera move. What you would want to do is zoom until the wall looks flat, then dolly the camera out.


maclean ( ) posted Fri, 26 December 2003 at 12:16 PM

Perfect! Exactly what I wanted to know. Thanks a bunch. mac


maclean ( ) posted Fri, 26 December 2003 at 1:17 PM

One thing I'm not getting. How do you use the 3 camera icons at the top right of the preview window? I can't get them to do anything. mac


Spanki ( ) posted Fri, 26 December 2003 at 1:18 PM

Click-and-hold-and-drag on them.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


Spanki ( ) posted Fri, 26 December 2003 at 1:19 PM

(you must not be a Cinema4D user ;).

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


maclean ( ) posted Fri, 26 December 2003 at 4:02 PM

LOL. How weird. I just tried it now and it works. Thanks keith. I'm a max user, actually. mac


Spanki ( ) posted Fri, 26 December 2003 at 4:20 PM

Actually, I just had them NOT work... if you do a 'spot render', you need to use the primary camera tools to move the camera.. that clears the render from the screen and then the little title-bar tools work again.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.