Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 06 11:30 am)
I'd love to give it a try (although I don't get anywhere near the "ultra-talented" list..) but I'd have to buy the dress, and there'd be little point in that unless I bought the S3 base... and of course then I'd need the facial and body morphs, the texture sets... And as impressed as I am that our good neighbors in Utah have managed to up the price of models to fifty or a hundred bucks before you can really do anything, without ever actually saying "That'll be a hundred bucks, ma'am." I just don't really that much wanna reward them for thier cleverness with another hundred bucks quite this soon... But then Steffi flexes those muscles, and I just get all weak... So who knows. ;-) But seriously... Doesn't look like it's be all that difficult, really, does it? (I know... Famous last words)
SP this week would cost you $67.92 and you could have all this: Stephanie 3.0 Petite Base Stephanie 3.0 Petite Head Morph Pak Stephanie 3.0 Petite Body Morph Pak Stephanie 3.0 Petite Texture Maps (Standard Resolution) Wild and Messy Hair for V3/S3 Second Skin Pants and Tops for V3/S3 For a beautiful model, oodles of morphs, wonderfully crafted hair, photo maps and some nice painted-on clothing, I'd say that's not a bad deal at all. And if you're a PC member also, the price goes way down. I paid $16.67 for: SP Morphing Fantasy Dress SP Head Morphs SP Body Morphs SP Loose Comb Hair SP Hooded Cloak Being that V2 came out at $59.95 (a fact most seem to forget), and was basically just the Head/Body morphs for V1 when you get down to it, the Unimesh models aren't a bad deal at all.
Content Advisory! This message contains nudity
sighs I'm still a few projects away from being able to justify spending the money on P5... But this definately goes down on the list of reasons to do so. I keep thinking maybe I need a new computer first, but I've also heard it behave a lot better if you don't add (or remove or something) the stuff you're not using? I guess that'll make more sense once I'm using it. And, Ihiannon... I know, you're right of course. With PC membership, everything native to the figure herself (except the hi-res tex) comes in at $27.96... And they'll get it from me, of course... Just gotta wait a week or so. Part of me still hates to start this whole clothing and textures buying thing all over again, though. I guess part of the idea of the unimesh is that the same textures will fit, right? Now I just need to learn how to "tailor" clothes, or make 'em or something :-)
Sorry if I came off a bit strong, HonorMac... I just got tired of people saying "I spent money on the figure and I STILL have to spend money on the morphs. Such-and-such model used to come with morphs..." But no one seemed to realize, yes XYZ model came with morphs, but at the same price that these new Unimesh models are when you buy the 3 packages. I still hope someone remaps that dress (I don't have P5 and I won't have P5)... Or someone could teach ME how to do it... I have UVMapper Pro but what I don't have is a clue. Lhiannan
Actually, I was of a mind it was a lot more, until you reminded me how much I paid for V2 way back when... But I still won't be buying more toys until some of the dust settles around the xmas bills. I think I can re-map it ok... I've remapped a few other things to get my own textures to work better. What I'm not sure about is re-distribution... If you re-map something you have to save a new version of the .OBJ, right? And you can't pass that around, right? Someone? Help? There are a few other things in the MP I'd like to produce re-mapped textures for, if someone can tell me if this is do-able and how to do it... Obviously, I can't / won't / don't want to mess with distribution and copyright...
I don't know how to remap nor the process involved, but I know that when I've downloaded remapped things (for instance, AprilYSH's remapped Vickie/Posettes), there was a process involving a UVS file. I've seen the Export UVS command in UVMapper Pro, but as I've stated as naseum, I don't know the least about it. Lhiannan goes to look for a tutorial...
Here are the basics on how to do it:
In Windows Explorer (or the Mac file browser thingy):
Copy the item.cr2 that you want to remap. (Name it something like item-remap.cr2.)
Copy the .rsr or .png file and rename it as well. (Might as well have a thumbnail for it.)
In UVMapper:
Load the original item into UV Mapper.
Save the template to whatever size you want.
Open up the item you want to use the new template.
Load the original template into the background.
Start moving points around until everything lines us.
Save the remapped object with a new name. (item-remapped.obj for example.)
Export the UVS file.
In a text editor:
Open up the .cr2 file of the remapped object.
Change the figure reference line from item.obj to
item-remapped.obj:
figureResFile :Runtime:Geometries:blah:item.obj
should be changed to:
figureResFile :Runtime:Geometries:blah:item-remapped.obj
(This is in two spots in the file, one is about 6 lines down, the other is after all the actor blocks.)
Save the item-remapped.cr2 file.
You're done.
To redistribute it, you can give out the .uvs file. People will need to load the original object and then import the .uvs coordinates. They'll also need to modify their .cr2 file to point to the remapped file. (Depending on the item, it might be okay to give out the .cr2 as well. It's safer and less bandwidth to just give instructions on how to do it, though.)
Note: if the remapped item has different material zones than the original, you'll need to create new MAT files to use the correct materials. (Or you can get tricky and rename the materials, if you're comfortable with UV Mapper.)
Hope this helps,
Cres
Oh, yeah... It helps! :-) Thank you! I've had to save it, so I can go back and re-read it a lot... And it's told me yet another reason I need to budget the money for UVM Pro... And, it's hinted to me how much I still need to learn about all this, but it's pointed me in the right direction, too. Thank you again :-)
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With the abundance of textures for the V3 Morphing Fantasy Dress, it would be VERY, VERY cool if one of you ultra talented remappers (and you know who you are) could remap the Stephanie 3.0 Morphing Fantasy Dress to take V3 MFD textures! Especially with the DAZ Tolkein contest going on, Steph 3.0 would make a great elf!