Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Attached Link: http://nhlbisupport.com/bmi/bmicalc.htm
You may find some useful info here, if you reverse engineer the calcs and tables.Coppula eam se non posit acceptera jocularum.
cool link, but you're right, I'd have to inverse the process to get the weight of my characters, so if it's height + lbs = BMI, then what I'd have to do is height - X = lbs, where X is the BMI... so I just need to find out the body mass of my characters, which leaves me back at square 1... thanks, by the way.
Best thing to do would be to search for a medical site that lists weight of individuals based on height and build. Won't be ideally accurate but should give you a good idea. My doctor told me for my height and build I should weigh 84kg. The only way I am going to reach that weight is by taking up body building or developing a beer gut, so those ratios are not really that accurate.
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1236820
Hi , this has been done for V3 and some morphs (see link) - basically its very simple if you have 3dsmax. You export the figure as an object, then you can import it into 3ds and use the measurement tools. As this are units, you have to define the object size - there were many discussions here how tall V3 actually is.Mungo
Why would you want to export a model if you could just import one of the three free rulers and measure her in Poser. What kayarnad wants to know is how to work out the weight of a character, like: And in the green corner we have The Freak, 6"5' and weighing in at 2 tons. And in the red corner we have Stephanie Petite, 5"1' and weighing in at 20 pounds.
Oh, is it that easy? All I have to do now is print out the models on my 3 dimensional printer at 1:1 scale and dip them in a tank of water and see what the volume is. By this formula it is obvious to see that a metal character, such as the D-Bot, will weigh roughly the same as Victoria. That thought alone is enough to make Victoria go on a crash diet or over-use her skinny morph dial. Seriously now, what I was suggesting is that he uses the standard medical weight to height and build ratio to get a rough approximation of the weight of his character. It's just a rough idea to use in a character profile, he's not looking for exact science here.
heh, cool image... and yeah, we're going a bit off topic here... I understand about importing stuff into 3dsmax (I do have it), but I was not actually looking to know a body mass, but rather the weight of any given character... if there's no other way, then I'd have to figure the body mass, but i guess that's too much trouble for what i want to do... I guess I'll just go with the time-tested formula of the wild guess... until someone invents a "poser weight scale" or something...
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I've seen some debate in other threads about who has the right measurements for the Poser models and who don't, and that's all fine, because I'm not looking for precission, I just don't want to say that one of my characters who looks like the Hulk is "hmmm, about 6 feet tall".... but with the apps available here at 'rosity that's pretty much covered... but I'm thinking now about the weight of the characters... mostly because I plan on making profiles on certain characters, like "age: x, height:x'x", weight: xx lbs", and of course I'll make the weight absolutely a wild guess, but I was wondering if there are any brainiacs out there who have actually measured the body mass of a standard figure (say v3 or M3) enough to give a relative weight. well, just wondering...