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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: 1812 coatee progress


lakota ( ) posted Tue, 29 August 2000 at 10:09 PM ยท edited Tue, 04 February 2025 at 4:38 AM

file_132626.JPG

coatee progress Although it is taking a lot longer then expected and the pic does not reflex it, this coat is progressing. The biggest hang up has been redesigning the object to allow an unbuttoned morph to be added. But the real time consumer has been just using RDS 5.5. I do not recall object files exported by RDS 5.02 needing so much text editing. It is just a frustrating process to use this program for any creation of a poser figure. However, the torso has now a fully lined neck, chest, collars, hip, and thighs to allow numerous morphs to be created for dressing this figure on the parent figure. Additions to this coatee since the last posted report are: A small triangle shadow problem on the back was addressed. Pockets added to the hip Fully lined torso Polygon norms fixed in cuffs of ForeArms Neck collar trim color divisions Hands added from the part of the cuff and sleeve Four point rounded to all edge seams Problems to be solved and additions to be made: 1) There is a new polygon norm problem with some of the interior lining in the Collars at the chest/collar joint. 2) As seen in the pic (elbow red coat left), the Shldr/ForeArm joint acts odd on some poses with a ForeArm twist and needs repair. (although remote, this may be a problem created from updating poser on an updated version). 3) Two buttons on the left cuff need to be moved out. 4) In combination with the Mariner paint there is brake through in the back of the hip if the leg is lifted to high. This needs to be fixed to maximize it's use. 5) The lining should be added to the neck (maybe) 6) The epaulettes still hang to low on the collar. I'm not sure if this is truly fixable on a p4 figure but it would be solved for a coat for the millennium man. 7) The neck may be to cartoonist in it's depth of trim and needs some rework or replaced. 8) A head still needed to be added to keep the tall collar on target with the figures head after the neck is addressed. 9) For detail, a good bump map needs to be developed. I hope to have it done soon, but in RDS it seem to be one step forword and two steps back, so I can not say when. Lakota


Nance ( ) posted Tue, 29 August 2000 at 10:51 PM

This is looking really great. Can't wait!


Ghostofmacbeth ( ) posted Tue, 29 August 2000 at 11:34 PM

Looks very good so far ... The left elbow on the red coat seems to have an odd design or it just exploded .. not that familiar with it if it an odd design.



Marque ( ) posted Wed, 30 August 2000 at 9:48 AM

Nice work, I for one would love it and anything else you do in this vein. Marque


Huolong ( ) posted Wed, 30 August 2000 at 11:28 AM

When and where will you release this? Opens up a whole area of character development.

Gordon


Huolong ( ) posted Wed, 30 August 2000 at 11:29 AM

When and where will you release this? Opens up a whole area of character development.

Gordon


lakota ( ) posted Wed, 30 August 2000 at 2:07 PM

This hasn't been released yet. I'm still in the process of refining the object to make it work. I'm working on the elbow problem at the moment. Then it's just running down the list and checking it twice. Maybe a beta test release this weekend. Lakota


Wynter ( ) posted Wed, 30 August 2000 at 9:39 PM

Looks really good. The elbow thing looks like a joint editor problem. It will probably fix it if you widen the zscale of the "innerMatsphere" while in the bend mode. I'm not sure that made sense (except to me:). Anyhow, good work.


lakota ( ) posted Thu, 31 August 2000 at 2:49 AM

I think the wacked out points on the elbow is a problem of two vertex points at the same place not welded as thought. RDS 5.5 is not welding well. I keep finding these points that should have been welded using the default tolerance, but haven't been. It's a pain to hunt them all down.


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