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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: How you deal with Helmets, Caps or Hoods?


waffen ( ) posted Mon, 19 January 2004 at 11:50 AM ยท edited Sun, 05 January 2025 at 9:24 AM

Hi I have a question for you guys How you deal with officer caps or helmets whether fantasy, medieval or contemporary. What hair do you use, and by this I mean a hair that doesn't poke out of the helmet with little tweaking ;) Do you add it in the postwork or there is one special for this? This apply to any DAZ figure. Also******** I've some caps (ww2) from freebies, but I'm also looking for Russian Officer caps (ww1-2 or current), German Officer caps (ww1-2 or current), US Officer caps (ww1-2 or current) ...And Do you know where I can find GALA military Uniforms? i.e. Like the ones they use in parades,Flag escort,marching(Soviet Elite, US Marines, English, Nazi Soldiers in black Uniforms)


Luthoricas ( ) posted Mon, 19 January 2004 at 12:03 PM

I usually make a transparency from the hair's template. I usually have to experiment with it a bit, but I eventually get it so that the hair poking out is made invisible. Another thing I've done is render the image twice - one with the hat/cap and one without. Then I use PhotoPaint or PhotoShop to composite the two and do a little 'smugding' around the hat's band to make it look like the hair gets squished in under the cap band.


Nance ( ) posted Mon, 19 January 2004 at 3:24 PM

You can also slap a magnet on the hair and scale the top down. Not too time consuming for most styles. ...and not quite spot on, but PhilC had a "Bandsman" figure with a parade uniform.


lelionx ( ) posted Mon, 19 January 2004 at 4:30 PM

http://www.katch.ne.jp/~naoki-s/top/top.htm


Phantast ( ) posted Tue, 20 January 2004 at 5:16 AM

Magnets are the way to go. What a simple magnet doesn't catch can be tidied up in postwork.


pakled ( ) posted Tue, 20 January 2004 at 11:53 AM

I've messed with making some helmets, made a few, but more medieval..3ds models, untextured. If the point is to hide the hair, wouldn't it be easier not to put the hair in? just my thought, I'm hardly the poser expert..;) You can IM me if you want; I got a simple Viking (Little Dragon has the real deal in Freebites), Israeli, Arab, and 2 others that escape me..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


waffen ( ) posted Tue, 20 January 2004 at 2:10 PM

me again, first of all thanks And what I' trying to do is that the figure have hair flowing out of the helmet or cap (like a female warrior with long hair)guess I'll give it a try with magnets. And Pakled I'm very interested in the stuff you've made are they commercial or freebies?


lelionx ( ) posted Wed, 21 January 2004 at 3:40 AM

"Any chance I can find a K98 Mauser Karabiner and M1 Garand as props" if you know how to use "milkshape" you can probably get them here just decompile,import smd and convert to obj format http://www.dayofdefeat.net/forums/forumdisplay.php?s=c6182e7d96fb4da89d487557c83d6078&forumid=40


Phantast ( ) posted Wed, 21 January 2004 at 5:02 AM

Have a look at "Pistol, Cap and Boots" in my gallery and you will see what can be done with one magnet. The trick is to make the magnet zone squished on the y-axis. Position it under the cap/helmet and then scale down the magnet.


waffen ( ) posted Wed, 21 January 2004 at 3:59 PM

me again! Hey Phantast!!! That'a exactly what I want to achieve! just imagine a V3 with nothing but a large Russian Officer cap and a AK-47 with a T80 as background...Oh Babe!;) Lelionx hey thanks for the tip! PS. Love those WW2 mods for games, but I prefer Battlefield 1942 and MOH =)


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