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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: Full body morphs???


Gareee ( ) posted Thu, 22 January 2004 at 8:48 AM · edited Sun, 22 December 2024 at 8:46 PM

Ok, been reading up a little on full body morphs.. if I read it right, I can modify the full bodie's geometry in a editor, and then load that morph into the body part of a figure, so it affects the whole body. So in the geometry editor, do you save the parts that are morphing, like you do with a single body part morph, or do you just save the whole body again, to load it as the morph? (That makes the most sense) Now once you load up poser (5), and go to add it, there's no "add morph target" option.. how is that added in? I've been following this info: http://www.rbtwhiz.com/rbtwhiz_ERC.html But it's more to chew on then I really need. It looks like there are only a few lines of code that need to be added.. do you do this with the original character's cr2, or a new copy of it renamed?

Way too many people take way too many things way too seriously.


Gareee ( ) posted Thu, 22 January 2004 at 9:09 AM

Ok, maybe I'll add to this... it looks like you can just create a full body morph from he menus, once you have your morphs added. Is there a way to still retain individual dials though in the body morph section? (Say, for example, a dial in the body section with "waist_thin" and then have another in there for "shoulders big", instead of the body morphs controlling every body part. Basically I'd like to affect body parts on both sides at the same time, without having to select each individual body part and try to match the sides up. Oh, also, no hoity toity injection magic figures for this.. just plain run o the mill poseable characters...

Way too many people take way too many things way too seriously.


xantor ( ) posted Thu, 22 January 2004 at 10:11 AM

I think that you have to change the individual body parts and then create full body morph to make this work.


DCArt ( ) posted Thu, 22 January 2004 at 10:18 AM

The basic steps to a full body morph are this: (1) Use morph dials on the body parts you want to change to create the morphs on the figure, from head to toe. (2) Choose the Figure > Create Full Body Morph command. Assign it a name like "Sally" or "My Character" or whatever. The name and dial will appear in the "Body" of the character. (3) Go back and zero out all of the morphs you used. (4) Go back to the Body of the character, and dial the full body morph. You should see your character bounce back to the way you had it when all of the dials were set. Start by doing this with just a handful of morphs until you get the hang of it. On the other hand, if you want to create a full body morph yourself, for example in ZBrush, there is a bit more involved. Let me know and perhaps I can work up a quick P5 tutorial.



Gareee ( ) posted Thu, 22 January 2004 at 10:51 AM

Ok, so you can add say 5 morphs, and just turn down, say breasts_small, save that body morph as breasts small, zero them out, test it, and then say, turn up the morphs for big belly, save that as a body morph called big belly, zero those morphs out, and then you have 2 body morphs that will reduce breast size, and another that will increase the belly size? Or will the second belly morph cancel out the reduce breast morph?

Way too many people take way too many things way too seriously.


DCArt ( ) posted Thu, 22 January 2004 at 10:56 AM

Hmmm ... Full body morphs don't cancel each other out, no. For example, you can create a Vicky character that is part Fairy full body morph and part Barbarian full body morph. They mix together. OK, let's say you want to create a body for Vicky that has smaller breasts, a narrower waist, larger hips, and shapelier legs. Dial existing morphs that create that shape, all together. Let's say it takes 10 separate morphs to create that body. After you get the entire body shape you want, you can create the full body morph. Save it under a name that you remember, and the dial appears in the "Body" part. Go back, and set the ten individual dials back to zero. When you go back to the Body and set your custom full body morph to 1, it should look exactly the same as when you set the ten individual dials to their settings.



DCArt ( ) posted Thu, 22 January 2004 at 10:57 AM

Oh! One more thing! Don't forget to save the new character to the Figures library. That way, your custom character will be ready anytime you need her. 8-)



xantor ( ) posted Thu, 22 January 2004 at 10:59 AM

To do the full body morph you set all the morphs to one at one time and then create the full body morph. If you only want to morph the chest or stomach then make individual morphs.


Gareee ( ) posted Thu, 22 January 2004 at 11:00 AM

Ah, this is so cool! I've had a number of morphs, and haven't been able to figure out how to make it easy ofor other people to use them. If I'm right, then I can add the various body morphs, save the figure with a new name, and then just distribute the cr2 file, and the png for it. I think this might have been the last piece of a very long complicated puzzle! (sounds like a good tutorial for Dr. Geep!)

Way too many people take way too many things way too seriously.


DCArt ( ) posted Thu, 22 January 2004 at 11:02 AM

Careful on the distribution ... I think it's ok to distribute CR2's for V1 or V2, but I'm not exactly sure on V3 (that may be a whole other thread )



Aeneas ( ) posted Thu, 22 January 2004 at 12:20 PM

Deecey: I would appreciate it a lot if you could work up a quick tutorial for that. I don't own ZBrush (living in Europe I have to add 25% of VAT to the price) but it might influence me for making the "big decision" after all...

I have tried prudent planning long enough. From now I'll be mad. (Rumi)


maclean ( ) posted Thu, 22 January 2004 at 2:44 PM

Garee, Just remember that when using FBMs in 2 figures, you'll get crosstalk in poser 4. In other words, if you load 2 vickis with the same FBM and set that FBM to 1.00 on the 1st one, the 2nd one will automatically set itself to 1.00 too. mac


ToolmakerSteve ( ) posted Fri, 05 March 2004 at 3:19 PM

As I understand it, the short answer on distributing a CR2, is that you must remove any morphs (targetGeom) that aren't yours...


ToolmakerSteve ( ) posted Fri, 05 March 2004 at 3:21 PM

Re #4 "(3) Go back and zero out all of the morphs you used." Quickest way to do that with morphs you've just added, is "Restore Figure"!


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