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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: "Fur" in Poser 5 using displacement.


fido13 ( ) posted Mon, 26 January 2004 at 1:51 AM · edited Mon, 03 February 2025 at 7:05 AM

file_95309.jpg

I lost the original thread, but someone was asking about how to do fur, and in Poser 5 at least, you can get fur on any model using a simple noise map and displacement in the materials room. Here's an example of some OK fur on the default poser Cat...


fido13 ( ) posted Mon, 26 January 2004 at 1:54 AM

You can achieve some great results with this meathod. The above example was just a test done in a few minutes. Didn't take long to render either. One thing about Poser 5... it has a powerful displacement feature that can be used for so many things. ;)


fido13 ( ) posted Mon, 26 January 2004 at 2:06 AM

file_95310.jpg

This one just shows that you can also adjust the length of the fur just by adjusting the displacement value as well. Basically, with the right noise map, you can make some pretty OK fur on just about any model in Poser. For much longer hair that hangs like human hair, it wouldn't work as well, but for shorter fur, it's a pretty good solution I think.


Mec4D ( ) posted Mon, 26 January 2004 at 2:38 AM

Attached Link: the original thread ;)

as I said before, and I think it is excellent idea and works better that the hair room where you never get the same effect, for the longer hair in some areas I will us the hair room as well.. I saw this before by Nvidia and ATI they used also the specular maps for the shine effect of the fur so I tested in poser5.. try to add now the light shader Velvet ( Light>special>velvet) to it, plug into the Alternate Diffuse and set to gray color both the color maps and diffuse and see what you get ( set the color of the velvet to black and the shine to gray/white).. I try it on a black cat, the background was black too but you can see the cat exactlly thanks to the light shader that made the fur very soft looking.. Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


fido13 ( ) posted Mon, 26 January 2004 at 2:38 AM

file_95311.jpg

Oh, and this is the noise map I used to make the quick samples above. You can make your own in photoshop if you want or experiment with this one.


Mec4D ( ) posted Mon, 26 January 2004 at 2:49 AM

One more trick for you frido13, you can make a special displacement maps for the cat or dog, where one area have more and longer fur that the other ;) this is depended of what sort of noise you use and how much on the parts in your displacement maps.. very tricky ! Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


fido13 ( ) posted Mon, 26 January 2004 at 2:55 AM

Interesting, Cath. I'll have to experiment with the maps and the velvet shader as you suggested. ;)


DarkMatter_ ( ) posted Mon, 26 January 2004 at 4:47 AM

How do you keep him from looking like a stuffed Kitty?


DarkMatter_ ( ) posted Mon, 26 January 2004 at 4:49 AM

Can you make a step by step tutorial on this? I would like to try that on the mdog and mcat.


DarkMatter_ ( ) posted Mon, 26 January 2004 at 4:50 AM

uhmm that could be good for pubic and face hair too.


ynsaen ( ) posted Mon, 26 January 2004 at 5:23 AM
  1. Copy that noise map, save it somewhere you can find it. 2. Open poser 3. Load the figure you wish to use 4. come back here, post to this thread asking what the displacement setting fido13 used was. 5. Select the figure. 6. Go to the material room 7. select the material zone of the figure you wish to make furry 8. create a new node|2D|Image map 9. put the noise map above in it (click on the tiny letters to open up the browse window, find the pic, and ok/apply out) 10. hook that node into the Displacement part of the big long thing labeled Poser_Surface 11. Change the value to whatever setting fido13 says he used. 12. repeat this for all other material zones you need to make fuzzy 13. go to the Pose room 14. set your render settings, making sure that the displacement bounds is set to just a tiny bit more than the setting fido13 used (if he says 1.000, then set this to 1.001) 15. render 16. play with it until you get closer to what you like. A note: displacement actually changes the mesh itself. If you use too great a number, you will get really funky cracks, holes, and black spots, so don't do it too much. Another note: mec4D's note is pretty cool -- you can also use the Hair shader and drop in a bit of phong on a low level for sheen...

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


marco-xxx ( ) posted Mon, 26 January 2004 at 6:15 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1459349

Instead of using noise map, you can also use noise node or spot node, plugging them into displacement slot, as shown in this thread (here I used bump, with displacement you can get better results)


biggert ( ) posted Mon, 26 January 2004 at 8:37 AM

darkmatter-- a stuffed cat? just what i was thinking....lol good tip on the pubic hair application. i wonder how long it would take to render the cat above using the hair room to create fur...2 days? lol


Mec4D ( ) posted Mon, 26 January 2004 at 8:42 AM

everything will fine but somebody can tell us how to get rid of the wireframe that is always visible, other that this will everything fine.. if you get black spots use the opacity of the noise... will play more when I am done with my work LOL, don't forget about velvet shader is the best.. Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


fido13 ( ) posted Mon, 26 January 2004 at 9:10 AM

Hey guys,you're forgetting one real cool application for this besides hair... GRASS. Apply it to a plane, and you'll have some really good looking grass in Poser that catches light and shadows, and also distributes shadows on objects in just a few minutes. Could be really useful to add that extra touch of realism for outdoor scenes without a lot of hassle.


daverj ( ) posted Mon, 26 January 2004 at 5:00 PM

Looks like carpeting to me. Or the fabric used on a teddy bear. Cool effect.


Mec4D ( ) posted Mon, 26 January 2004 at 5:08 PM

Call this carpeting fur for Poser5 lol.... good one! but this will looks great on bears and dogs for sure don't forget about tiger and lions..

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


KarenJ ( ) posted Mon, 26 January 2004 at 6:08 PM

file_95312.jpg

Great tips, thanks everyone! I just achieved this with the ol' Zygote bear and the high res square. (Not entirely sure what the "crop squares" effect is caused by...)


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Dave ( ) posted Tue, 27 January 2004 at 7:49 AM

bm


byAnton ( ) posted Sun, 01 May 2005 at 3:35 PM

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