Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
Dr Geep, Do you put these tutorials on a web page someplace or do they end up getting lost in the pile of posts? This is way beyond my comprehension at the moment but I might want to learn it further down the track when I have mastered a few basic skills. Just wondering how I would find it again in say 6 months time ? Skyangel
Thanks dr geep! Is there a way to see where the camera is? That is one of the hardest parts of Poser for me is placing a camera in a room. You can see what the camera sees, but not where it is in relation to the objects. Thanks! Peggy
LVS - Where Learning is Fun!
http://www.lvsonline.com/index.html
Hi Peggy, If I understand your question correctly, you want to be able to see the physical location of a camera using one of the other cameras. Assuming that is what you want to do ... Sure, just load the prop of your choice, the cone is a good one to use because it can, also, show you in what direction the camera is pointing. Let's say we want to know where the MAIN Camera is. Select the MAIN Camera and make the Dolly and Orbit parameters zero. Now, the camera is in the front of the studio looking straight back and it is on the Floor, i.e., yTran = 0. Load a cone prop. Change the cone's xRotate to -90 degrees. Now, the cone is, also, pointing towards the back of the studio. Increase zTran to make the cone move towards the camera until the cone just disappears from view. That should be about zTran of about 1.077. (when "Focal" = 38mm) Use the [menu] "Object" ---> "Change Parent..." and select "Main Camera." Now, you can use one of the other cameras and see exactly where the Main camera is located and where it is pointing. If you want to do this for the Dolly Camera, you do not need to change the cone's zTran. Just parent it to the Dolly Camera after you zero out the camera's parameters and rotate the cone, i.e., xRotate -90 degrees. You might want to use the [menu] "Object" ---> "Lock Actor" for the cone prop (after you parent it to the camera) so you don't accidentally move it from it's relative position to the camera to which it is parented. Ok? If I have not understood your question correctly, please let me know and I will do my best to respond cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Thanks dr geep!!! This is exactly what I need. Peggy
LVS - Where Learning is Fun!
http://www.lvsonline.com/index.html
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Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019