Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
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I knew someone would have an answer. It was the shadow option on the bulb. I had it turned off. Turning it back on has solved the lighting problem Thanks Beetle-car and Rendererer. Now I wonder why turning off "Casts shadows" will illuminate a surface that is hidden from the light source. Hi sfdex - thanks for the reply. I Am using C3 and the shadows thing fixed the problem. Have fun Neil
Carrara calculates lighting first. Shadows are placed during rendering. If shadows are turned off, rendering doesn't include them in the scene.
www.youtube.com/user/ShawnDriscollCG
Parkie, You answered your own question - if a surface is hidden from a light source, that means it's in the shadow of something else. In this case, the inner floor of the pipe was supposed to be in the shadow of inner ceiling of the pipe, and therefore dark. But if you turn off shadows, these natural laws are ignored, and the interior of the pipe is "seen" by the light. It's confusing because it contradicts reality, where there's no such thing as not casting shadows.
It was never a bug. It was an object property that Parkie had disabled. I've done it too, not knowing its meaning at first.
www.youtube.com/user/ShawnDriscollCG
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