Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
Visit the Carrara Gallery here.
Build it from scratch. 1st make a triangle of the parts you want. Then group the pieces together. Then duplicate the group, rotate and position accordingly. Then un-group the groups, delete the overlapping part, group all, then repeat. After you make your object, export it as a OBJ file. Then you can re-import it as a single model instead of many pieces. Using the UV editor in the vertex room, it'll be easier to assign textures to the final product. Eventually you'll get what you want, it will just take some time. :< When you do, please post your WIPs, I'd love to see how well it comes out! Hope this helps! :>
Attached Link: http://peda.com/polypro/
I found a software called Polypro, which generates figures like the above for 100 or more polyhedra, including several frequencies and types of geodesic domes. It can generate right circular cylinders of varying diameters to replace the edges, and it can generate spheres of varying diameters to replace the vertices. It's a bit tricky trying to get the output into Carrara, but I think Polypro has the potential to be very useful.I was thinking of mentioning PolyPro. But I thought you wanted to do it yourself in Carrara.
www.youtube.com/user/ShawnDriscollCG
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.