Sun, Jan 26, 3:49 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: Dr Geep, or other cleverer than me people


numanoid ( ) posted Fri, 30 January 2004 at 12:16 AM ยท edited Tue, 03 December 2024 at 3:25 PM

file_96019.jpg

Dr Geep,

The next problem has arrived. Not serious though.

I have the loader set up, all joints working properly. I have the pilot posed and the hands, feet and hip parented to the correct parts, and it moves and works beautifully, and the animation files are in progress.

The problem I have is that when I load the pilot and apply the pose, I have to parent the hands, feet and hip to the loader everytime. Even if I save a *.pz3, it does not keep that information. It is not a major problem, but it is a tiresome task to have to do that 20 times a day. Is there some way to make Poser remember what the parented parts are?

I also want to load a light in the *.pz3, which will be parented to the revolving globe in the light on the top, to make a revolving siren light. I haven't tested it yet, but will the *.pz3 also not remember that the light is parented?

Thanks for all the help so far.


EnglishBob ( ) posted Fri, 30 January 2004 at 5:33 AM

I remember something about multi-grouped props (i.e. those saved with the "select subset" option) not being able to be smart-propped at the same time. Maybe this applies here? There may be a file hack to get around it. Sorry to be vague - I'm not that clever, and I haven't got my brain substitute with me. :-) I may be able to suggest something later if nobody else chimes in.


geep ( ) posted Fri, 30 January 2004 at 6:40 AM

Hi numanoid, Sorry, I do not know why this data is not saved in a .pz3 file. Perhaps, someday, when I have absolutely nothing else to do, I shall research this phenomenon but for now, I'm afraid you'll just have to do the "tiresome task" and by the time I could figure it out (or not) we would probably have Poser10 and it would be a moot point anyway. Sorry. ;=[ cheers, dr geep <----------- doesn't have all the answers ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



smiller1 ( ) posted Fri, 30 January 2004 at 7:00 AM

I think you've approached this from the wrong angle. What I think you need to do is make this a figure which conforms to the person. Now I'll leave someone else to explain how to do that!


compiler ( ) posted Fri, 30 January 2004 at 12:09 PM

If you're loading the pilot from your library, I think he'll lose the "end IK parenting" info. You could try to import the pz3 instead of loading a file from the library : this way the parenting info and the light would be loaded as well. At least I think so. (if it doesn't work, could you be a little more specific on how you're using these figures ? It may help to bring ideas) (although if the Doc says he doesn't know, chance that somebody else knows are slim...).


mateo_sancarlos ( ) posted Fri, 30 January 2004 at 1:53 PM

Smart props are saved if they're parented to a figure, but not it they're parented to another prop. However, it looks like both the pilot and loader are cr2 files. In which case wouldn't you just conform the loader (with no bending) to the pilot?


EnglishBob ( ) posted Fri, 30 January 2004 at 2:44 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1624895

Here's a link to the original discussion on this model. It looks as if you made a CR2 figure, numanoid, is that right? I'm not sure how well conforming would work in a situation like this, where there's a lot of material at a distance from the target body. I suspect it would work very badly in fact. :)


numanoid ( ) posted Sun, 01 February 2004 at 9:15 PM

OK, I have got it working from the *.pz3. It loads with the hands, hip and feet parented, but I don't know what I have done differently that it is working now. I know I changed some of the IK on/off options, but I am at a loss to understand why it is working now and wasn't working before. But now the other funny thing that is happening is that the shirt on the pilot is acting strangely. It is still conformed to the pilot, but the sleeves of the shirt are no longer bending, although the rest of it is still bending with the figure. The loader is a *.cr2, and I am going to do some reading on conforming figures. The problem would be that when I load the pilot through a pose file, it fits into the loader. If the loader was a conforming figure, I would have to apply a pose to the pilot first, and then conform the loader to the pilot, because the loader's arms, etc, would not bend to fit the pilot in a zero pose. I thought that for a conforming figure to work the figure it was being applied to must be in the zero pose.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.