Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
The reflection distortion looks like Poser's smoothing. Whenever I export something from LW7.5 to use in P5 I first select any groups of polygons that make up a flat surface and have edges that must stay sharp, and then I cut them and immediatley paste them back in. This splits the virtexes along the edges of what was selected so Poser's smoothing won't go past that edge. I also limit my models to quads and triangles. It looks like the surface with the problem is perhaps a multi-sided polygon beyond 4 sides. I don't know if it has any effect, but you might make a copy of the model and do some experiments on that area to see if either splitting the virtexes at the edges, or reducing the number of edges on the polygon.
I loaded the Mesh in C4D 7.3 & everything loads fine. 1. Import the .lwo in C4D. Then arrange the group names. 2. Export it to .obj 3. Open .obj in UVMapper, select all Facets, then Reverse the Normals. (Note: if you get a message after loading the obj that says: "Out of Bounds Vertices...", Do You Want to Correct? Answer NO!) 4. Import .obj in Poser & Voila! You should have a correct model. Of course you'll need to apply the Textures manually for the first time. Hope this Helps!! Marco
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