Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 8:30 pm)
How about showing a screenshot of your material room settings for the iris?
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Anyway, here's a quick render (Poser 4 renderer) and the material room settings for the iris. I've been linking the textures up the same way for the entire body (except for transparency, which hasn't been giving me trouble).
This is Victoria 3, right? I have some MAT poses (from DAZ I think) that do this. However in those ones the texture strength gets set to zero. I can see in your screenshot that yours is set to 1 (bottom row of the image map node). Everything in the screenshot looks right to me. You might try changing the texture strength setting a couple of times and then setting it back to 1 just to make sure. I'm guessing this is probably caused by a MAT pose that is designed to change some aspects of the material settings without affecting others. P5 often has trouble with those. The thing is, MAT poses are a hack, not a Poser feature. With the big changes to the texturing approach from P4 to P5, it was never likely all of the hacks would continue to work the same way. That means a lot of P4 MAT poses just aren't going to work properly in P5.
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The iris settings look okay, check the settings for the cornea. Should be completely transparent. If it's not that, try deleting the texture nodes out of the left and right eyewhite, iris and pupils, and re-add them as a new node (still connected to texture.) This seems to be a common problem with eye textures and P5, especially in MAT files created for Poser 4.
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Did you at any point use "Apply to all"? I've noticed P5 sometimes goes a bit unpredicatable when doing that.
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Actually I fixed the problem now finally. I used Poser 4 and opened all the characters that had the problem. After moving the texture sliders to 100% (even without textures applied in this case) I overwrote the cr2 files. Now the texturing is working. It is odd that it won't cooperate in P5 - that it has to be saved in the cr2 file apparently.
Thanks everybody for your help. :)
scratches head Very odd but I'm glad you got it sorted!
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
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