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Subject: WIP Tree dwelling for Challenge Arena


shadowdragonlord ( ) posted Thu, 05 February 2004 at 8:57 PM · edited Sun, 02 February 2025 at 11:09 AM

file_97181.jpg

I started this for this month's open challenge, and so far I've learned a LOT about Rhino! That program is so great, and the Rhino forum people are very helpful and quick with the answers... This is two night's work, so far, and I'm curious about some input? Ideas? Things to add/subtract from the scene?!? This is a straight Bryce render, no postwork yet... Thanks for viewing...


TheBryster ( ) posted Thu, 05 February 2004 at 9:06 PM

I think the path should be narrower at the doorway....0.02p

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And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


Slakker ( ) posted Thu, 05 February 2004 at 9:13 PM

maybe a little worn dirt path leading from the end of the ramp into the house..some sort of roots or something supporting the ramp...it's so beautiful!


MuddyGrub ( ) posted Thu, 05 February 2004 at 11:10 PM

Looking awesome. I'd say the only thing that looks wrong is the left mushroom. To me, your curved path is the dominant compositional piece, so everthing should support it. Right now the mushrooms are pretty much directly opposite of each other, producing a straight line in effect. Of course that may be what you want. I'd try making it smaller, add a few more, and try different placement to see what ya think. A path leading up to the ramp might look great too. Can't wait to see this one finished.


amethyss ( ) posted Fri, 06 February 2004 at 12:39 AM

I like it.My thoughts>>Bottom of ramp should have some growth to make it look not so direct into ground.Same as shrooms.Maybe take a bit of the soft filter off.Even with an LCD monitor it is difficult to see this.Excellent work on the structure though.

Painting: The art of protecting flat surfaces from the weather and exposing them to the critic_____website


tjohn ( ) posted Fri, 06 February 2004 at 1:00 AM

Great start! I agree about the path. Is the house big or small? If small the flowers should be larger, like the mushrooms. If the house is big, the mushrooms should be smaller. Maybe it's my monitor, but I see straight lines on the ground plane on the right side that are a little distracting. But these are just details, I like the concept, modelling and composition.

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


pogmahone ( ) posted Fri, 06 February 2004 at 4:02 AM

The texture on the bole is great. I'm bothered by the angles of the trees that're used as branches, that aspect is like a magnet for my eye as soon as I look at the pic. Love the light through the trees in the top right corner. My $0.02


shadowdragonlord ( ) posted Fri, 06 February 2004 at 5:55 AM

file_97182.jpg

Aye, I am thankful for all the input on this one! I agree with everything said, and have indeed already incorporated some of these ideas into this next render.... I added a bit to the house, it will force a change in the Point of View, but that is acceptable. There is a lot of smoothing and blending to be done, for certain... I'll definitely put in a path leading to the modeled path, that's a great idea! I added more shrooms and shrunk them all, I didn't like them as big as they were in the first post. But I plan on adding characters, and the characters will determine the scale for the scene. That's what characters are for! More flowers, though, and more foliage, and woo hoo! Also, some smoke out of the new chimney... This scene, simple enough, has really sparked me and broken me of ruts I thought I was stuck in! Thanks again for the input, more news at 11...


TheBryster ( ) posted Fri, 06 February 2004 at 8:20 AM

Getting better! I like the changes you have made.

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


GROINGRINDER ( ) posted Fri, 06 February 2004 at 11:26 AM

SALUTE YOU!!!


rickymaveety ( ) posted Fri, 06 February 2004 at 11:28 AM

Bought Rhino as well. Just have to learn to USE it!!

Could be worse, could be raining.


Swade ( ) posted Sat, 07 February 2004 at 12:29 PM

COOL!!!.... this version is much better than the first. The changes you made have had a drastic yet positive effect on this image. Moving the camera back did wonders in my opinion. I still think that a small worn patch in the grass merging into the path that leads into the house would pull it together some. The shrunken shrooms was a major improvement too. Me hat's off to you. Looking great so far man. I am eager to see this one finished.

There are 10 kinds of people: Those who know binary, and those who don't. 

A whiner is about as useful as a one-legged man at an arse kicking contest.


shadowdragonlord ( ) posted Sat, 07 February 2004 at 4:47 PM

file_97183.jpg

Wow! Thanks for all of your input and replies... Ricky, the Rhino and Modelling forums here are excellent, if you have any questions just pop in and they will help. Also, there are some great tutorials here at 'Rosity for Rhino. I mainly use it to model stuff for my Bryce scenes, but when I get good enough at it I'll be making all of my son's toys with Rhino, and having them prototyped into plastic... This is an early post-work concept image I did, I'm not sure how heavy I'll post-work this one when the scene is finished, but this is ONE possibility.


shadowdragonlord ( ) posted Sat, 07 February 2004 at 4:50 PM

For example, everything in this scene was made from scratch in Rhino, except the obvious Brycean trees and the flowers, which are from Plant Studio... I take some small pride in not using other people's models, although of course Poser always makes me feel like I'm cheating on myself... (I can't model a whole character and bone it, quite yet, so I'm stuck with other people's models for people still)


rickymaveety ( ) posted Sat, 07 February 2004 at 5:17 PM

That is really pretty. I think I need to work in Rhino a little more before I'll have any lucid questions to ask of them at that forum. Right now, it's all I can do to get a good texture for the items I have in my scene. Gad, you people ask an awful lot of a poor slob like me.

Could be worse, could be raining.


MuddyGrub ( ) posted Sat, 07 February 2004 at 11:51 PM

Boooo to the Rhino heads! Hisss. I couldn't afford rhino so went with Amapi... should be in the mailbox next week. Look out cause I'm gonna give you Rhinos a run for your money! Vast improvement in your scene Shadow. Lookin good!


rickymaveety ( ) posted Sun, 08 February 2004 at 12:03 AM

I got it for the student discount ... so it was only about $200. It's the only way to go.

Could be worse, could be raining.


shadowdragonlord ( ) posted Mon, 09 February 2004 at 2:39 AM

I bought Rhino 2.0 at Half-Price books for $250 a while back. It was a great deal, and legally it's sound, otherwise I would still be using Ray Dream Studio for my modeling. It had some cool functions, but Rhino smokes it like it's no big deal! Thanks for the praise, Muddy, and I hope to see some good modeling from you in the Amapi world soon! Make sure and post some WIP's for us?


shadowdragonlord ( ) posted Fri, 13 February 2004 at 7:33 AM

And here's the latest version, no characters yet but I've got them figured out, now to just insert them and re-render a couple of areas, plop-render style! I've used KPT6 Equalizer, Flaming Pear Aetherize, and FP Melancholytron... The standard array. And other ideas, things I should do different?


shadowdragonlord ( ) posted Fri, 13 February 2004 at 7:34 AM

file_97184.jpg

And here's the latest version, no characters yet but I've got them figured out, now to just insert them and re-render a couple of areas, plop-render style! I've used KPT6 Equalizer, Flaming Pear Aetherize, and FP Melancholytron... The standard array. And other ideas, things I should do different?


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