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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)



Subject: True 3D Hair!!!!!! A Model


redvant ( ) posted Mon, 11 September 2000 at 1:50 AM ยท edited Thu, 14 November 2024 at 10:46 PM

file_133416.jpg

Here it is by itself. Gotta crash! I'll send you more tomorrow. Later!!! :)


milamber42 ( ) posted Mon, 11 September 2000 at 7:26 AM

What program are you using?? I was going to try this. Nice to see someone beat me to it!


-renapd- ( ) posted Mon, 11 September 2000 at 7:54 AM
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I'd like to know first how large a file and how many polygons that hair is before I cheer up! It's not very thick and in order to apply it twice or 4 times to get a proper look, it should be of some reasonable size reassuring that poser won't crash! Unless we want bare figures with no extra figures and props but just hair! :o)



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redvant ( ) posted Mon, 11 September 2000 at 11:17 AM

I can understand your concerns. The hair was created in Max with Shag Hair and converted into geometry. The Hair took about 30 seconds to import into Poser. There were no crashes with this file, and everything worked out great. Of course, I was on a Pentium 500 with 256 Megs of RAM. So, slower machines I just don't know. The file is rather large. 10 Megs to be exact. Remember, this is a work in progress. I still have a lot of work to do. The thickness of the hair is low because I want to start low and work my way up. Sure, I could import hair with 600,000 faces; but I want to see how much I can get out of the hair with as little as possible. One possibility is to use a smaller amount of hair and paint hair on the texture map itself (the character's tex. map.) This would be ideal for a fuller-looking head of hair. Oh well, I'll keep you guys up to date.


Nance ( ) posted Mon, 11 September 2000 at 8:17 PM

Or, this could used as the top layer, for detail, above a standard poser hair model.


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