Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)
I'd like to know first how large a file and how many polygons that hair is before I cheer up! It's not very thick and in order to apply it twice or 4 times to get a proper look, it should be of some reasonable size reassuring that poser won't crash! Unless we want bare figures with no extra figures and props but just hair! :o)
[[MyGallery] [MyStore]
"Collect moments, not things."
I can understand your concerns. The hair was created in Max with Shag Hair and converted into geometry. The Hair took about 30 seconds to import into Poser. There were no crashes with this file, and everything worked out great. Of course, I was on a Pentium 500 with 256 Megs of RAM. So, slower machines I just don't know. The file is rather large. 10 Megs to be exact. Remember, this is a work in progress. I still have a lot of work to do. The thickness of the hair is low because I want to start low and work my way up. Sure, I could import hair with 600,000 faces; but I want to see how much I can get out of the hair with as little as possible. One possibility is to use a smaller amount of hair and paint hair on the texture map itself (the character's tex. map.) This would be ideal for a fuller-looking head of hair. Oh well, I'll keep you guys up to date.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.