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Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)

 

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Subject: Solution for shading a bunch of objects


ewinemiller ( ) posted Sat, 14 February 2004 at 3:27 PM ยท edited Mon, 03 February 2025 at 10:02 PM

Hi folks,
Yesterday after the thread about this problem on the Carrara list and on some of the other forums, it occurred to me that I wrote all the code needed to apply a shader to a bunch of objects in little pieces all over the place. So while not strictly a new shader, after about an hour of cut and paste inheritance from Anything Glows and Ground Control we have a new function in Shader Ops.

Shader Ops will now add a new menu item in the Edit Menu called Apply Shader to Selected Items. Select a bunch of objects or groups, select Edit|Apply Shader to Selected Items, select the Master Shader from the popup, and click OK. Shader Ops will spin through the selected items and groups applying the master shader. In evaluation mode, it will apply to the first 5 objects it comes to that don't already have that shader, which can then be repeated. So even in evaluation mode, you can apply shaders to a large number of objects quicker than drag and drop.

The update is free for existing DCG Shader Ops or eovia Power Pack customers.

You can grab the update or download and try out Shader Ops from the following links.

Carrara 3.0
PC
http://digitalcarversguild.com/downloads/c3/shaderops.zip
Mac OS9
http://digitalcarversguild.com/downloads/c3/shaderopsos9.sit
Mac OSX
http://digitalcarversguild.com/downloads/c3/shaderopsosx.sit

Carrara 2.1
PC
http://digitalcarversguild.com/downloads/c2/shaderops.zip
Mac OS9
http://digitalcarversguild.com/downloads/c2/shaderopsos9.sit
Mac OSX
http://digitalcarversguild.com/downloads/c2/shaderopsosx.sit

Carrara 1.1
PC
http://digitalcarversguild.com/downloads/shaderops.zip
Mac
http://digitalcarversguild.com/downloads/shaderops.sit

Shader Ops is a collection of shader operators for Carrara that add functionality to every existing Carrara shader. Apply shaders based on real world coordinates, put an end to the limit of 30 tiles, comment what that formula slider does, and adjust the brightness of any shader. These are just a few of the functions provided by Shader Ops.

Regards,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com

Eric Winemiller
Digital Carvers Guild
Carrara and LightWave plug-ins


sailor_ed ( ) posted Sat, 14 February 2004 at 10:24 PM

Great! Thank you!


falconperigot ( ) posted Sun, 15 February 2004 at 2:44 AM

Brilliant. Thank you Eric.


Kixum ( ) posted Sun, 15 February 2004 at 12:13 PM

Outstanding! -Kix

-Kix


Vidar ( ) posted Sun, 15 February 2004 at 12:42 PM

wow,this is great.thanks a lot.


nomuse ( ) posted Sun, 15 February 2004 at 12:50 PM

awww. Eric is SO nice to us!! Any progress on that subsurface diffusion shader? :>


mmoir ( ) posted Fri, 20 February 2004 at 4:39 PM

Eric, I have been using this addition to shader ops and it is a great time saver in certain situations. Thanks for this. Regards Mike


Pete_Exxtreme ( ) posted Wed, 25 February 2004 at 4:03 AM

Yeeessss ! I was dying for that :-)


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