Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)
Visit the Carrara Gallery here.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi folks,
Yesterday after the thread about this problem on the Carrara list and on some of the other forums, it occurred to me that I wrote all the code needed to apply a shader to a bunch of objects in little pieces all over the place. So while not strictly a new shader, after about an hour of cut and paste inheritance from Anything Glows and Ground Control we have a new function in Shader Ops.
Shader Ops will now add a new menu item in the Edit Menu called Apply Shader to Selected Items. Select a bunch of objects or groups, select Edit|Apply Shader to Selected Items, select the Master Shader from the popup, and click OK. Shader Ops will spin through the selected items and groups applying the master shader. In evaluation mode, it will apply to the first 5 objects it comes to that don't already have that shader, which can then be repeated. So even in evaluation mode, you can apply shaders to a large number of objects quicker than drag and drop.
The update is free for existing DCG Shader Ops or eovia Power Pack customers.
You can grab the update or download and try out Shader Ops from the following links.
Carrara 3.0
PC
http://digitalcarversguild.com/downloads/c3/shaderops.zip
Mac OS9
http://digitalcarversguild.com/downloads/c3/shaderopsos9.sit
Mac OSX
http://digitalcarversguild.com/downloads/c3/shaderopsosx.sit
Carrara 2.1
PC
http://digitalcarversguild.com/downloads/c2/shaderops.zip
Mac OS9
http://digitalcarversguild.com/downloads/c2/shaderopsos9.sit
Mac OSX
http://digitalcarversguild.com/downloads/c2/shaderopsosx.sit
Carrara 1.1
PC
http://digitalcarversguild.com/downloads/shaderops.zip
Mac
http://digitalcarversguild.com/downloads/shaderops.sit
Shader Ops is a collection of shader operators for Carrara that add functionality to every existing Carrara shader. Apply shaders based on real world coordinates, put an end to the limit of 30 tiles, comment what that formula slider does, and adjust the brightness of any shader. These are just a few of the functions provided by Shader Ops.
Regards,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave plug-ins