Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
And another trick for the road... Keep the distant terrain with one scale and add a new terrain, with higher resolution and another scale to cover the large terrain in front of the camera. That way, you can better control how the texture looks for both foreground and background.
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=612421&Start=1&Sectionid=3&filter_genre_id=0&WhatsNe
well, i ended up covering it in postwork and plants anyway. :) this is the final image, if you're interested. and thanks for all the help!This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
hello, let's say i have a terrain, and i placed my camera in a strange angle that shows the "ground" in a close-up. the texture looks really bad close to the camera - it looks like.. squares and patches of color instead of "ground". (it looks ok from afar) how can i fix this?