Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
It was just one of the few buttons I've never used yet. ;o) AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
It's useful in multireplication because, well, say you have something all nice a skewed, rotated and twisty, just the way you want it, and now you are going to multi-replicate it. If you set it to unity, then the "=" will set it back to how it was when you set it to unity. That becomes the new default for that object or group of objects. So, now, if you multi-replicate and that gets screwed up somehow, then you can delete your replications and if you hit "=" your first object will be just the way it was before you started the multi-replication. It's a great way to bookmark something when you are in the midst of a complex model.
Could be worse, could be raining.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I've got this terrain, and it's been rotated and resized in some direction while rotated and now it's all...skewed...and I want it to be not skewed. I'm sure there's a menu with the option "unskew" on it somewhere (like the "unrotate" thing on the edit toolbar), but I can't seem to find it. Am I just not seeing it, or am I just making it up and it doesn't actually exist at all? And if it doesn't exist, how do I unskew something, since typing in numbers in the attributes dialogue doesn't seem to work.