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Subject: unskew??


haloedrain ( ) posted Mon, 23 February 2004 at 12:01 AM · edited Mon, 25 November 2024 at 7:32 AM

I've got this terrain, and it's been rotated and resized in some direction while rotated and now it's all...skewed...and I want it to be not skewed. I'm sure there's a menu with the option "unskew" on it somewhere (like the "unrotate" thing on the edit toolbar), but I can't seem to find it. Am I just not seeing it, or am I just making it up and it doesn't actually exist at all? And if it doesn't exist, how do I unskew something, since typing in numbers in the attributes dialogue doesn't seem to work.


AgentSmith ( ) posted Mon, 23 February 2004 at 12:15 AM

file_99652.jpg

Is this what you're looking for?(I'm not actually sure...) AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


haloedrain ( ) posted Mon, 23 February 2004 at 12:45 AM

Yes, thank you, that's exactly it! I thought I was going insane and making up something that didn't exist, I spent forever trying to find it and then you find it right away


AgentSmith ( ) posted Mon, 23 February 2004 at 12:50 AM

It was just one of the few buttons I've never used yet. ;o) AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Phantast ( ) posted Mon, 23 February 2004 at 5:04 AM

Gosh, I never knew that existed!


electroglyph ( ) posted Mon, 23 February 2004 at 10:08 AM

Thanks, I thought you had to unscale, unrotate, and start over once you got crossed up between object and world space.


chohole ( ) posted Mon, 23 February 2004 at 11:22 AM

And yet another new tip for me as well. I love this forum for finding out things. Thanks

The greatest part of wisdom is learning to develop  the ineffable genius of extracting the "neither here nor there" out of any situation...."



eelie ( ) posted Mon, 23 February 2004 at 2:58 PM

Lordy, I thought you had to resize/unrotate also. I didn't even know there was an "unrotate" command. I just go into the attributes and reset all the rotates to 0.


rickymaveety ( ) posted Mon, 23 February 2004 at 3:20 PM

Hmmmm .... been experimenting with this button, and it doesn't appear to be a cure all for the problem.

Could be worse, could be raining.


rickymaveety ( ) posted Mon, 23 February 2004 at 4:51 PM

I think I may have found it. If you select the rotated messed up object and hit the "=" key, then it unrotates it, unsizes it, unskews it ... un everythings it. Sets it back to the way it was when you created it.

Could be worse, could be raining.


dan whiteside ( ) posted Mon, 23 February 2004 at 7:09 PM

While we're on this subject thought I'd mention that you can set a new default size/rotation by using the "Set as Unity" item on an object or group . I use this alot with imports that come in with odd or flipped rotations. Best; Dan


bikermouse ( ) posted Mon, 23 February 2004 at 9:41 PM

Remove shear? I always wondered what that that did ... every time I set unity (Dan's tip can be a livesaver for multi-reps with angled objects - like windmills.)


-Stormi- ( ) posted Mon, 23 February 2004 at 11:27 PM

That's a good tip. Haven't had the problem in a while, but ya never know. Thanx. ;c)


Aldaron ( ) posted Tue, 24 February 2004 at 7:39 AM

Also under the Edit pallette click the little triangle where you can set object space, world space, etc. There is an option to unscale.


haloedrain ( ) posted Tue, 24 February 2004 at 5:38 PM

ooh, more useful tips :) the "=" thing is new to me, and I'd found the "set as unity" thing before, but I never knew what it did (although I am curious how it could be useful in multi-replication?), thanks guys!


rickymaveety ( ) posted Tue, 24 February 2004 at 6:17 PM

It's useful in multireplication because, well, say you have something all nice a skewed, rotated and twisty, just the way you want it, and now you are going to multi-replicate it. If you set it to unity, then the "=" will set it back to how it was when you set it to unity. That becomes the new default for that object or group of objects. So, now, if you multi-replicate and that gets screwed up somehow, then you can delete your replications and if you hit "=" your first object will be just the way it was before you started the multi-replication. It's a great way to bookmark something when you are in the midst of a complex model.

Could be worse, could be raining.


catlin_mc ( ) posted Wed, 25 February 2004 at 7:53 PM

The problem I've found with the unskew thing is that it only undoes the last skewing movement. If you stretch an object a few times then decide you don't want the skewing you can't undo it to the way it was originally. Catlin


rickymaveety ( ) posted Wed, 25 February 2004 at 9:50 PM

That's why I like the "=" sign method. It does the whole thing back to however you last set unity.

Could be worse, could be raining.


catlin_mc ( ) posted Thu, 26 February 2004 at 1:25 PM

I'll have to try and remember that Ricky, it seems like thoughts go into my head quite easily but they tend not to hang around to long............and it gets worse with every year that passes. lol 8) Catlin


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