Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Actually, I didn't notice the bricks until you mentioned it. Have you tried only resizing one direction? Scrunching up the <--> direction so it makes them more the shape of regular bricks? (Altho', I'm sure I've seen some shaped like this, if not in these colors.) Is the tile a separate material? If so, you should be able to adjust the components of it to get rid of the reflections. If it's not, maybe make it one? It's hard to tell if your tile is a single item with a mat or if you've booleaned it to get the grooves. If it's booleaned, a flat layer just below the surface to mimic the grout would work I'd think. 'Course that's the hard way 'round it. Hey, how about some faint caustics on the ceiling and walls? That would look cool! All in all? Day-ummm! This is wonderful! :o)
I worked out the brick problem, it's cause I increased the perspective. So yeah, should have stretched more one way. The tiles are a stock texture (you know the blue dentist wall)? I just changed the colour. I think really what I want to know is how to make part of a texture reflective, (the white part) and another part not reflective (the black grout). I used one cube for the tiles and textured it. Too lazy to create individual tiles. unless that's the only way of course. ;-)
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Phillip Drawbridge
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Didn't notice much reflection in the grout, but probably could use some adjustment in the metalacity controller. That way the colors of stuff being reflected don't show too strongly. Also a very slight bump map of some kind might do something for the tile.
Your friendly neighborhood Wings3D nut.
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Hmm. Not sure about this (I'm relying on memory), but... If your texture is a black/white image then you should be able to plug it in to the "reflection" channel in the materials editor? So that the amount of reflection is controlled by the texture. Will try myself once I've finished trawling the forums... Cheers, Diolma
The alpha channel does effect intensity, but that's done with levels of gray. On or off are white and black (unless you have the alpha channel reversed, in which case on and off are black and white). So, you can vary optics and values by using a dot in reflection with an alpha channel containing white, black and shades of gray.
Could be worse, could be raining.
I REALLY must get this book. You all keep going on about it. I tried to order it at work (get a discount), but suppliers say it's out of print. But good old Amazon have a copy. And even a used copy from 19 pounds! Going to America next week, so maybe I'll find a copy there even cheaper.
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Phillip Drawbridge
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Pure laziness really, but I need your help. I've created a new image:
Notice the reflection of the light in the tile?
How do I get it so that it only reflects in the tile and not the grout?
Also, notice the scale of the bricks is out, they are stretched even though I resized both ways the same amount.
Ideas welcome.
Thanks peeps. Phil
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Phillip Drawbridge
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