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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Yiiikes - What's with the zombie eyes?


Cyhiraeth ( ) posted Mon, 08 March 2004 at 2:06 PM ยท edited Mon, 03 February 2025 at 8:55 PM

file_101605.jpg

Well, I'm stumped.....they were fine before. I have two characters in the scene, would this have anything to do with it? According to the materials editor, everything is fine (In my Soul eyes)


Valandar ( ) posted Mon, 08 March 2004 at 3:20 PM

Looks like they spun around 180 degrees in their sockets...

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ockham ( ) posted Mon, 08 March 2004 at 4:51 PM

Do you have an accidental extra pair of eyeballs? Looks like an overlap of nearly-identical surfaces.

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Crescent ( ) posted Mon, 08 March 2004 at 7:30 PM

Did you have Koshini's eyes point at something? I've had problems with the eyes do a 180 when I point them at an object, including the camera.


lhiannan ( ) posted Mon, 08 March 2004 at 8:51 PM

With two characters, crosstalk could be an issue. Koshini/Ichiro are horrible about this, even when you use a Null. Also, I noticed that sometimes when I load a PZ3 up, it will pull in the wrong texture of the same name (such as blue.jpg for some blue eyes, but bring in blue.jpg for a reflection, from a diff directory.)


igohigh ( ) posted Mon, 08 March 2004 at 9:28 PM

We should add CrossTalk to the TOS tabboo list: "No CrossTalkin Aloud In Any Poser Scene At Any Time (especially between two of the opposite sex)" You may try BloodSong's NULL figure for non-Mil characters..?


Cyhiraeth ( ) posted Mon, 08 March 2004 at 10:02 PM

I don't see an extra pair of eyes. I tried turning them around, and it was even scarier! Tried reloading the texture and it just said "There is already a texture loaded with that name". I'm now going to try adding a null figure. Thanks everyone for your suggestions.


igohigh ( ) posted Mon, 08 March 2004 at 10:31 PM

You have to add the NULL in the beginning Before the other characters. And then be sure to select the NULL again before adding each character. I find they usually work, but sometimes don't. In last ditch effort you may try loading one of the characters into MorphManager and rename all the morph zones. BE SURE to save under a DIFFERENT NAME so you don't loose your original!!!


Cyhiraeth ( ) posted Mon, 08 March 2004 at 10:57 PM

Thanks, I tried the null, adding it first, and it seems to be fine now. No zombie eyes! ;-)


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